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Comment Re:Here's the solution (Score 1) 302

The fact that this is even possible indicates to me that there exists an inequity problem that NEEDS to be corrected through taxation.

The inequity problem the US has is an unequal distribution of work ethic. Taxation only redistributes money, not work ethic. Your "solution" isn't really a solution at all.


Sure, the 70's weren't so great when taxes were at 70%. But the 50's were pretty good when the top income bracket rate was 91%. So maybe the key is to get it back up to 91%.

The tax code in the 50s also contained a lot more loopholes through which to slip, allowing high income earners to shield a higher prcentage of their income from taxation. Wanna bring those back, too? I didn't think so.

I think the key is to make people who espouse Marxist economic theory to identify themselves, so we can tax them at 100%, minus the bare minimum they need to live on, and see how that works for a while....

Image

Anti-Speed Camera Activist Buys Police Department's Web Domain 680

Brian McCrary just bought a website to complain about a $90 speeding ticket he received from the Bluff City PD — the Bluff City Police Department site. The department let its domain expire and McCrary was quick to pick it up. From the article: "Brian McCrary found the perfect venue to gripe about a $90 speeding ticket when he went to the Bluff City Police Department's website, saw that its domain name was about to expire, and bought it right out from under the city's nose. Now that McCrary is the proud owner of the site, bluffcitypd.com, the Gray, Tenn., computer network designer has been using it to post links about speed cameras — like the one on US Highway 11E that caught him — and how people don't like them."
Piracy

Study Claims $41.5 Billion In Portable Game Piracy Losses Over Five Years 316

Gamasutra reports that Japan's Computer Entertainment Suppliers Association conducted a study to estimate the total amount of money lost to piracy on portable game consoles. The figure they arrived at? $41.5 billion from 2004 to 2009. Quoting: "CESA checked the download counts for the top 20 Japanese games at what it considers the top 114 piracy sites, recording those figures from 2004 to 2009. After calculating the total for handheld piracy in Japan with that method, the groups multiplied that number by four to reach the worldwide amount, presuming that Japan makes up 25 percent of the world's software market. CESA and Baba Lab did not take into account other popular distribution methods for pirated games like peer-to-peer sharing, so the groups admit that the actual figures for DS and PSP software piracy could be much higher than the ¥3.816 trillion amount the study found."
PC Games (Games)

Blizzard vs. Glider Battle Resumes Next Week 384

trawg writes "You paid for it, you have the DVD in your drive and the box on the floor next to your desk, but do you own the game? That's the question the 9th Circuit Court of Appeals will rule on next week in the case between Blizzard, publisher of World of Warcraft, and MDY, publisher of the Glider bot. The Glider bot plays World of Warcraft for you, but Blizzard frowns on this, saying it voids the license agreement — you don't own the game, you only have a license to use it, and bots like Glider invalidate the license. The EFF has a good summary of the case as well. The case is due to be resumed on Monday."
PC Games (Games)

Blizzard Boss Says Restrictive DRM Is a Waste of Time 563

Stoobalou writes "Blizzard co-founder Frank Pearce reckons that fighting piracy with DRM is a losing battle. His company — which is responsible for one of the biggest video games of all time, the addictive online fantasy role player World of Warcraft — is to release StarCraft 2 on July 27, and Pearce has told Videogamer that the title won't be hobbled with the kind of crazy copy protection schemes that have made Ubisoft very unpopular in gaming circles of late. StarCraft 2 will require a single online activation using the company's Battle.net servers, after which players will be allowed to play the single-player game to their hearts' content, without being forced to have a persistent Internet connection."

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