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Comment They're finally seeing what I've known all along! (Score 0) 63

I like the fact that it tests at different times of the day without me having to do anything. Finally proof that my speed drops dramatically overnight for no apparent reason. It will be fine (reasonably close to what I pay for) in the evening and then the next morning, I guess when everyone is logging into work it will drop into the single digits.

Comment Money for everything but employees (Score 0) 117

I always love this "The proposal also included converting holiday gifts to staff into charitable donations". Companies do this all the time, compensation is flat this year but we have all kinds of money to donate to charities (which I assume is deductible)...how about donating to your employees first?
Games

Game Industry Vets On DRM 372

An anonymous reader points out an article at SavyGamer in which several game industry veterans were polled for their opinions on DRM. Cliff Harris of Positech Games said he didn't think his decision to stop using DRM significantly affected piracy of his games, accepting it as an unavoidable fact. "Maybe a few of the more honest people now buy the game rather than pirate it, but this sort of thing is impossible to measure. You can see how many people are cracking and uploading your game, but tracking downloads is harder. It seems any game, even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway. People who crack and upload games don't give a damn what you've done to placate gamers, they crack it anyway." Nihal de Silva of Direct2Drive UK said his company hasn't noticed any sales patterns indicating customers are avoiding games with DRM. Richard Wilson of TIGA feels that customers should be adequately warned before buying a game that uses DRM, but makes no bones about the opinion that the resale of used games is not something publishers should worry about.

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