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Patents

Rewriting a Software Product After Quitting a Job? 604

hi_caramba_2008 writes "We are a bunch of good friends at a large software company. The product we work on is under-budgeted and over-hyped by the sales drones. The code quality sucks, and management keeps pulling in different direction. Discussing this among ourselves, we talked about leaving the company and rebuilding the code from scratch over a few months. We are not taking any code with us. We are not taking customer lists (we probably will aim at different customers anyway). The code architecture will also be different — hosted vs. stand-alone, different modules and APIs. But at the feature level, we will imitate this product. Can we be sued for IP infringement, theft, or whatever? Are workers allowed to imitate the product they were working on? We know we have to deal with the non-compete clause in our employment contracts, but in our state this clause has been very difficult to enforce. We are more concerned with other IP legal aspects."
PC Games (Games)

November Indie Game Round-Up 39

cyrus_zuo writes with this month's round-up of independent game reviews. Leading the pack is World of Goo, a popular puzzle game in which you build structures to get blobs of goo from one place to another. "WoG could have zero personality and still be a good game, but on top of the tremendous technical execution, you are presented with a quirky and odd world that teems with character. WoG has a style all its own and the flair and dynamics of the world just add to the pleasure of losing time with the game." Also scoring high were action RPG Mount & Blade and the third release in the Strong Bad series.
Editorial

The Player Is and Is Not the Character 152

Jill Duffy writes "GameCareerGuide has posted an intellectual article about video games which argues there is no such thing as 'breaking the fourth wall' in games. Written by Matthew Weise, a lead game designer for the Singapore-MIT GAMBIT Game Lab, the article considers the complex relationship between video game players and characters. Weise says that, unlike in theater and film, video games don't ever really break the fourth wall, as it were, because in games, there is no wall. Players are always tethered to the technology, and the player is always just as much the main character as not the main character. Weise looks at both modern experimental games, like Mirror's Edge, as well as old classics, like Sonic the Hedgehog, to defend his point. He writes, 'Both avatars and the technological devices we use to control them are never simply in one reality. They are inherently liminal entities, contributing to a mindset that we, as players, exist in two realities at once. It's just as natural for a player to say, "I defeated that boss," as it is to say, "Snake defeated that boss," since Snake is and is not the player at the same time. It is likewise natural for a player to say, "I punched an enemy soldier," when in reality, she punched no one. All she did was press a button.'"
Music

At Atlantic Records, Digital Sales Surpass CDs 273

The NYTimes reports that Atlantic is the first major label to report getting a majority of its revenue from digital sales, not CDs. Analysts say that Atlantic is out in front — the industry as a whole isn't expected to hit the 50% mark until 2011. By 2013, music industry revenues will be 37% down from their 1999 levels (when Napster arrived on the scene), according to Forrester. "'It's not at all clear that digital economics can make up for the drop in physical,' said John Rose, a former executive at EMI ... Instead, the music industry is now hoping to find growth from a variety of other revenue streams it has not always had access to, like concert ticket sales and merchandise from artist tours. ... In virtually all... corners of the media world, executives are fighting to hold onto as much of their old business as possible while transitioning to digital — a difficult process that NBC Universal's chief executive ... has described as 'trading analog dollars for digital pennies.'"
Space

Asteroid Explodes Over Sudan 114

radioweather writes "A recently discovered Apollo Asteroid, 2008 TC3, exploded over Sudan at about 1046 EDT on October 7, 2008, according to astronomer Tim Spahr of Harvard University 2008 TC3 was discovered on Monday by an observer at the Mt Lemmon Observatory near Tucson, Arizona. 2008 TC3 is notable in that it is the first Asteroid of its size that was identified before impact and tracking it put the entire Spaceguard tracking system to an extreme test. TC3 is estimated to be only two to five meters in diameter but exploded with the force of a one kiloton of explosive power." We mentioned the asteroid last on Monday, when it was only at a 99.8 percent chance of colliding with Earth.

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