Blizzard did not handle this very well even compared to other gaming companies, while they could have either ignored it like Ultima Online or made an old school server like Runescape.
Most gamers would find it to difficult to implement, and most programmers would complain because they would not have an excuse to add all the latest python and C++ libraries.
I don't worry about any one stealing it. First of all, its open source anyway, second of all, it mostly takes generic ideas from other similar types of multi-player online rpgs that have already been implemented several times over.
I've tried to get more contributors for my project www.wograld.org , but the few people that had an interest did not meet all the requirements to be able to make meaningful contributions.
The new, revised list of requirements is as follows.
1) broadband internet connection. 2) Distro of Linux with admin privileges on a desktop and/or laptop. 3) Skill in one or more of the following 1) C programming 2) Java programming 3) gnu autotools, 4) Pixel Art 5) Perl coding. 4) Ability to read the README and install the game (I will help if asked, but I can't do it for you, sorry) 5)An interested in RPG's, MMO's in particular 6) Willingness to follow the design document, also known as the project mission statement and statements about what the project is supposed to do as shown on the website. 7)Basic Familiarity with the command line of Linux and command line tools. 8)Time to devote to the project, preferably 15+ hours a week (although for small fixes less time is needed)
I've often envisioned a sort of combination of a social networking like website with a dating site like match up system, and social networking capabilities designed to help match contributors to projects. But I have neither the time (like thousands of years) nor the the skills (like php ) to code such a thing.
Waste not, get your budget cut next year.