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Earth

Submission + - US Patent Office Fast Tracks Green Patents (uspto.gov)

eldavojohn writes: A new initiative is being piloted where 'green' patents are given special priority over other patents in the backlogged system. David Kappos (Under Secretary of Commerce for Intellectual Property and Director of the USPTO) said, "Every day an important green tech innovation is hindered from coming to market is another day we harm our planet and another day lost in creating green businesses and green jobs. Applications in this pilot program will see a significant savings in pendency, which will help bring green innovations to market more quickly." The details of how you qualify for a green patent are available with patent blogs offering opinions on this initiative.
Science

Submission + - How to build a quantum propulsion machine (technologyreview.com)

KentuckyFC writes: According to quantum mechanics, a vacuum will be filled with electromagnetic waves leaping in and out of existence. It turns out that these waves can have various measurable effects, such as the Casimir-Polder force which was first measured accurately in 1997. Just how to exploit this force is still not clear. Today, however, a researcher at an Israeli government lab suggests how it could be possible to generate propulsion using the quantum vacuum. The basic idea is that pushing on the electromagnetic fields in the vacuum should generate an equal and opposite force. The suggestion is that this can be done using nanoparticles that interact with the vacuum's electric and magnetic fields, generating the well known Lorentz force. In most cases, the sum of Lorentz forces adds up to zero. But today's breakthrough is the discovery of various ways to break this symmetry and so use the quantum vacuum to generate a force. The simplest of which is simply to rotate the particles. So the blueprint for a quantum propulsion machine described in the paper is an array of addressable nanoparticles that can be rotated in the required way. Although such a machine will need a source of energy, it generates propulsion without any change in mass. As the research puts it with masterful understatement, this might have practical implications.

Submission + - Gigantic spiral of light observed over Norway (dailymail.co.uk) 6

Ch_Omega writes: A mysterious light display appearing over Norway last night has left thousands of residents in the north of the country baffled. Witnesses from Trøndelag to Finnmark compared the amazing display to anything from a Russian rocket to a meteor to a shock wave — although no one appears to have mentioned UFOs yet. The phenomenon began when what appeared to be a blue light seemed to soar up from behind a mountain. It stopped mid-air, then began to circulate. Within seconds a giant spiral had covered the entire sky. Then a green-blue beam of light shot out from its centre — lasting for ten to twelve minutes before disappearing completely.

The Norwegian Meteorological Institute was flooded with telephone calls after the light storm — which astronomers have said did not appear to have been connected to the aurora, or Northern Lights, so common in that area of the world."

Article in English here: http://www.dailymail.co.uk/news/worldnews/article-1234430/Mystery-spiral-blue-light-display-hovers-Norway.html
More pictures here(in Norwegian): http://www.nrk.no/nyheter/distrikt/troms_og_finnmark/1.6902392?index=false

NASA

Submission + - New Hubble Ultra Deep Field in infrared (hubblesite.org)

Hynee writes: Just in time for Christmas, HubbleSite has released a Hubble Ultra Deep Field redux. The original was in visible light, this version, five years on, is in infrared (1.05, 1.25 and 1.6 um).

The observation is in support of the upcoming JWST which will observe exclusively in infrared, but the newly installed WFC3 does seem to provide some extra resolution over the 2004 visible observations with WFC2.

All the mainstream media has picked up on this, but strangely not even a tweet from NASA or any of its centers. (There's been one tweet in the last 12 hours, I wonder if they're reviewing their tweeting policy. Maybe they finally decided their tweetups were dumb. No text releases either, maybe too close to the holidays.)

Good luck in comparing observations, this new release covers a region about 70% x 70% of the original, aligned with the top left corner (the North corner).

Idle

Submission + - SPAM: NASA helicopter crash tests flying airbag

coondoggie writes: NASA is looking to reduce the deadly impact of helicopter crashes on their pilots and passengers with what the agency calls a high-tech honeycomb airbag known as a deployable energy absorber. So in order to test out its technology NASA dropped a small helicopter from a height of 35 feet to see whether its deployable energy absorber made up of an expandable honeycomb cushion called a could handle the stress. The test crash hit the ground at about 54MPH at a 33 degree angle, what NASA called a relatively severe helicopter crash.
[spam URL stripped]

Link to Original Source
Book Reviews

Submission + - Blender 3D Incredible Machines

terrywallwork writes: "Things have been moving along lately on the Blender 3d book front, a friend of mine informed me that Allan Brito released a new book called:

I had previously reviewed one of Allan Brito's other books "Blender 3D — Architecture, Buildings and Scenery", which covered the Architectural Visualisation side of using Blender 3D.

This new book takes a very different approach to teaching the use of Blender 2.49. It does this by taking the reader through the modelling, texturing and lighting of 3 different objects, those objects being: a futuristic gun, a futuristic spaceship (steampunk styled) and finally a robot.

The introduction in the book states that the reader requires no previous experience of Blender to make use of the book. However further on in the book it is said that the book is not a beginners book and that many things will not be described in detail as the reader is expected to know the basics of how to use Blender in terms of its interface and various buttons and keypresses. After having read the entire book I would say that a beginning Blender user would be able to understand most of the book as most of the time things such as key presses and the basics of how to use Blender are explained in a way a new user to Blender would be able to follow.

The book is organised so as to be read from cover to cover and slowly progress from easy tasks to harder tasks. If you have some intermediate experience with Blender then I think the progression is well graded and will help the reader to quickly progress through the book. If you are a complete beginner some sections of the text will get a little confusing at times but with a bit of re-reading they should be understandable.

One thing that I did notice right away was the awful grammar of the text. This is most likely because English is not Allan Brito native language. Sometimes the grammar issues get in the way of understanding what task he is trying to accomplish. This does not happen often but I did find myself re-reading paragraphs to get his meaning. Now it is important to point out that I am not blaming Mr Brito for the grammar issue, the editors of the book however should have a serious talking to.

I bought the ebook version and that is what I am using to base this review on, this caused me a slight problem because the ebook mentioned some resources and graphics that were available to download from the Packt site, however on going to site the resources are not available for download (yet). As luck would have it though the EBook PDF file had good screen shots and so I was able to copy the resources directly from my PDF reader. Hopefully the site will be updated to have the resources available from the book.
I am also pleased that packt publishing has removed password protection and you can copy and select parts out of the ebook. They do however plaster your address on every page border which is irksome and if i was a pirate I could remove it easily but still they are heading in the right direction.

The book tries to present the production of the various objects in a way that is similar to how it would be done in a real production studio. While this may help give a glimpse to Blender newbies about how things are done in a real studio, to be honest those that know more than the basics will know that a lot of steps are missing that would be in a real studio setup.

With a few glaring exceptions most of the vital areas of Blender are covered in just enough detail for the information to be useful to a beginner and a memory jogger for a Blender user with some experience. Notable things that were missing from the book were any kind of use of Blender Compositing features, while this is surprising given the aim of the book, there was really no choice given the page count.

Given what was just said above, what was surprising was some of the topics that were covered, specifically the use of external renders such as Yaf(a)Ray and LuxRender. The book goes into a fair bit of detail on setting up Blender so as to use the external renderers. You won't be a Yaf(a)Ray or LuxRender guru but it gives enough to get you going. I am a Linux Fedora user and had to compile my version of the Renders from source and the book does not cover this, so if you in this position you are out of luck. There is a nice description of progressive renders and how they are different from more tranditional rendering systems.

So all in all this is a passable book, useful for the info on External Renders and as a memory jogger for an experienced Blender user.

A 7 out of 10 from me."

Hardware

Submission + - Open Hardware Licensing (computerworlduk.com)

Glyn Moody writes: At a recent Open Hardware Camp in London, it became clear that one of the main obstacles to applying open source principles to hardware was licensing. For example, should competing big companies be allowed to use their economies of scale to make and sell cheaper products based on open hardware designs developed by small start-ups without payment? There's also the problem that hacking designs for physical objects like open source cars may have safety implications, which raises questions about liability. So what's the best way to address these issues?

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