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Piracy

Ubisoft's Authentication Servers Go Down 634

ZuchinniOne writes "With Ubisoft's fantastically awful new DRM you must be online and logged in to their servers to play the games you buy. Not only was this DRM broken the very first day it was released, but now their authentication servers have failed so absolutely that no-one who legally bought their games can play them. 'At around 8am GMT, people began to complain in the Assassin's Creed 2 forum that they couldn't access the Ubisoft servers and were unable to play their games.' One can only hope that this utter failure will help to stem the tide of bad DRM."
Bug

2016 Bug Hits Text Messages, Payment Processing 340

An anonymous reader writes "It seems some systems are suffering from a Y2K16 bug. When 2009 ticked over to 2010, some Australian EFTPOS machines skipped to the year 2016. Coincidentally, some Windows Mobile users are also having issues with their new year SMSes coming from 2016. What function could cause this kind of error?"
Games

Games Workshop Goes After Fan Site 174

mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"
Security

Ethics of Releasing Non-Malicious Linux Malware? 600

buchner.johannes writes "I was fed up with the general consensus that Linux is oh-so-secure and has no malware. After a week of work, I finished a package of malware for Unix/Linux. Its whole purpose is to help white-hat hackers point out that a Linux system can be turned into a botnet client by simply downloading BOINC and attaching it to a user account to help scientific projects. The malware does not exploit any security holes, only loose security configurations and mindless execution of unverified downloads. I tested it to be injected by a PHP script (even circumventing safe mode), so that the Web server runs it; I even got a proxy server that injects it into shell scripts and makefiles in tarballs on the fly, and adds onto Windows executables for execution in Wine. If executed by the user, the malware can persist itself in cron, bashrc and other files. The aim of the exercise was to provide a payload so security people can 'pwn' systems to show security holes, without doing harm (such as deleting files or disrupting normal operation). But now I am unsure of whether it is ethically OK to release this toolkit, which, by ripping out the BOINC payload and putting in something really evil, could be turned into proper Linux malware. On the one hand, the way it persists itself in autostart is really nasty, and that is not really a security hole that can be fixed. On the other hand, such a script can be written by anyone else too, and it would be useful to show people why you need SELinux on a server, and why verifying the source of downloads (checksums through trusted channels) is necessary. Technically, it is a nice piece, but should I release it? I don't want to turn the Linux desktop into Windows, hence I'm slightly leaning towards not releasing it. What does your ethics say about releasing such grayware?"

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