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Australia

Submission + - $37 billion broadband deal forced to transparency (zdnet.com.au)

destinyland writes: "Freedom of Information Laws have been successfully extended to Australia's $37.5 billion broadband internet project — a 100 mbps fiber network covering 94% of the Australian population. The massive National Broadband Network had originally been classified as exempt from Australia's Freedom of Information laws, which Australia's goverment argued would impose "a competitive disadvantage" on its operating company. The Opposition and Green parties pointed out that freedom of information was essential, since the NBN Company would be operating as an internet monopoly."
Games

Why Warhammer Online Failed — an Insider Story 235

sinij writes "An EA insider has aired dirty laundry over what went wrong with Warhammer and what could this mean for the upcoming Bioware Star Wars MMORPG. Quoting: 'We shouldn't have released when we did, everyone knows it. The game wasn't done, but EA gave us a deadline and threatened the leaders of Mythic with pink slips. We slipped so many times, it had to go out. We sold more than a million boxes, and only had 300k subs a month later. Going down ever since. It's 'stable' now, but guess what? Even Dark Age and Ultima have more subs than we have. How great is that? Games almost a decade [old] make more money than our biggest project." The (unverified) insider, who calls himself EA Louse (named after the EA Spouse who brought to light the company's excessive crunchtime practices) says similar trouble is ahead for the development of Star Wars: The Old Republic. EA has not commented yet. God of War creator David Jaffe has criticized the insider for having unrealistic expectations of working in the games industry.

Comment Re:Why? (Score 1) 57

They'll be able to reload the image of your stellar evolution simulation in a few seconds after the guy doing nuclear weapons simulations has had his time. Never mind that the two simulations don't even run under the same OS.

Sounds like the supercomputer in Greg Egan's short story Luminous. It was basically built from light and was reconfigured specifically for each different application.

PlayStation (Games)

Why Is It So Difficult To Allow Cross-Platform Play? 389

cookiej writes "I just got the most recent version of the Madden franchise ('10) for the PS3. Can somebody explain to me why EA has separate networks for the different platforms, only allowing players to compete with people using the same console? Back in the day, there were large discrepancies between the consoles, but these days it seems like the Xbox and the PS3 are at least near the same level. After so many releases for this franchise, they've got to have a fairly standardized protocol for networking; it seems arbitrary not to let them compete. Or am I just missing something obvious? Is it just a matter of Xbox Live and the PlayStation Network not working together?"
User Journal

Journal Journal: API nightmares: what's your story?

While I gather my thoughts and references, relative to API design, testing, and promotions, let me ask you a question. Feel free to respond. What API disasters have you experienced? Tell me about your API nightmares. APIs that changed, didn't work, had bad documentation, poor presentation format, were hard to work with, had a buggy core product, had lousy developer support, etc. Help me compile my research into API Marketing, and ride my coattails into oblivion! Actual research findings, UR

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