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First Person Shooters (Games)

Duke Nukem Forever Not Dead? (Yes, This Again) 195

kaychoro writes "There may be hope for Duke Nukem Forever (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever. No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?"'"
Games

Whatever Happened To Second Life? 209

Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."

Comment Wish fulfillment at a fundamental level (Score 1) 308

As far as I'm concerned, people play MMOs because they operate like virtual worlds. In that context, people then pursue experiences that they don't get enough of in life. They can't struggle mightily to achieve great things. They can't get a sense of respect. They have no sense of control in their life. They can't lead others. They can't socialize enough. They can't bonk on things until they fall over dramatically.

When people find the exact thing in a virtual setting that they're really wanting from their life, they'll keep coming back to it over and over again. It's just like anyone who is a zealot of any other activity.

Think back through time of all the people who have had single-minded determination to engage in some activity, with all other activities taking a secondary role. Famous composers, builders, businessmen, scientists and engineers have all devoted themselves to a single activity - to the detriment of their family life and even to their health.

MMOs simply offer a virtual setting where people can experience an activity or sensation that they find tremendously appealing. Perhaps to the point of perceiving them as providing fulfillment.

Now trot out a personal holodeck for everyone in the world. A significant portion of the population would enter and never leave.

Comment Neither game, nor art, nor fiction (Score 1) 196

Games are games, but these things aren't defined to be games. To be honest, they aren't defined to be much of anything specific. They can be fiction, a game, a social experience, a workplace and many other things. Any given implementation can focus on whatever the designers are interested in.

As for the linked article, the author is a science fiction author, so his future is colored by the idea that storytelling is important. For me, just being able to experience new things online with other folks is important. I don't care about winning or losing, reading storylines or making friends online.

My future is colored by my hope that I'll get more of the sort of thing that I enjoy - those new virtual experiences. I also hope that y'all get more of what you enjoy so long as it's something that isn't going to mess up your life.

Comment It would lead to reuse (Score 1) 517

Done wrong, this could be a fiasco. That means that this would be a fiasco. That said, I'd welcome this sort of pressure on the software industry because developers would start to build things that they bloody well understand. Today, we've got people just cranking out code that looks like it will work, works okay for a few years, gets discarded when the next guy to come along thinks that he can do a better job, lather, rinse, repeat. Consider instead that once you invest of your time and energy to build something extremely well once (at ten times the current development cost), everyone else will desperately want to use it in their products. Businesses will have an incentive to build the highest quality software that they can in order to attract clients who want to reuse it.

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