Comment Re:Wow. (Score 1) 27
There are a lot of reasons why a company would build a solo game that can't function when it's disconnected. But the simplest one is just that programming is expensive, and nobody is going to pay developers for the extra time it takes to make sure the game still works after the company is done supporting it. If a game has any online features like leaderboards, in-app-purchaes, banner ads, etc, then it gets a lot more expensive to make sure it all still works when those services are offline, especially considering that the only time they should be offline for any amount of time is after the game is discontinued. Most companies will decide to stop testing that scenario completely and just let the game break when they shut down the servers. But other companies will put in an explicit kill switch to shut down the entire game, which is a relatively cheap way of limiting how much you have to deal with the aftermath of pulling the plug.
It's not great for the end user, and Tetris was an extreme case where a paid version stopped working (not just the ad-supported version)... but I don't see how we can expect anything more from game developers these days.
The lesson is don't play connected games if you want them to work forever, I guess.