I think one thing that Star Trek (TNG and later) got wrong is the reliance on touch screens. They're visual rather than tactile and tend to draw your attention from the things that are happening around you, like driving a starship.
Driving a car requires one's full attention. Even in a straight line road with no traffic, emergencies happen, like a deer leaping out into your path. (Ahem. Ask me how I know.) Focusing on a big ol' touch screen low and off to the side is a really good way to miss something critical happening on the road.
I replaced the stock radio in the truck with one that, besides the things I bought it for, would also do most of the other operations on the dash in a series of menus that you had to swipe back and forth to access. Fortunately, its presence doesn't disable the hand controls, it just give you a colorful gui to use if you want.
Physical controls, especially if they're planned out correctly, can be found by feel. So for instance, you can turn down the fan or adjust the volume (my truck has an old fashioned knob) without having to take your eyes off the road.
Parenthetically, I suspect that the reason the controls were odd shapes in TOS was precisely for this reason -- someone figured that an operator may need to find controls by feel, especially in conditions where sight is questionable. (Injuries, or smoke.) This also might be the reason for all the odd sounds on the bridge. They're aural indications that certain actions have been taken.
Doing everything from a great big touch screen seems cool but for a lone driver it's a disaster waiting to happen. One needs a copilot to do anything intricate.
My particular Passenger Princess never learned the touch screen interface and has no intention of learning it. If she wants the air conditioning adjusted, she complains about it and then waits for me to fix it.
So no I do not want a car with a giant touch screen. I also don't want to have to move through menus to do common tasks. No thanks.