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The Courts

P.I.I. In the Sky 222

Frequent Slashdot contributor Bennett Haselton writes "A judge rules that IP addresses are not 'personally identifiable information' (PII) because they identify computers, not people. That's absurd, but in truth there is no standard definition of PII in the industry anyway, because you don't need one in order to write secure software. Here's a definition of 'PII' that the judge could have adopted instead, to reach the same conclusion by less specious reasoning." Hit the link below to read the rest of his thoughts.
Announcements

Canonical Fully Open-Sources the Launchpad Code 104

kfogel writes "Canonical has just fully open-sourced the code to Launchpad. Although we'd said earlier that a couple of components would be held back, we changed our mind. All the code has been released under the GNU Affero General Public License, version 3. 'Canonical will continue to run the Launchpad servers, taking care of production and deployment issues; opening up the code doesn't mean burdening the users with all of that stuff. At the same time, we'll institute processes to shepherd community-contributed code into the system, so that people who have ideas for how to improve Launchpad can quickly turn these ideas into reality.'"
Programming

Most Expensive JavaScript Ever? 405

ekran writes "A while ago Opera Software needed more servers. Not just a few servers either — they were planning Opera Mini's growth, implementing Opera Link, and My Opera was also growing quickly. Most of the major hardware vendors grabbed their specs and came back with offers and sample servers shipped all the way to Oslo for testing. One of the biggest vendors, however, did not do their homework. They shipped the server, but when the Opera sysadmins started up the web-admin interface, they were met with a JavaScript statement that managed to piss off the whole company including the CTO. The script, apparently, locked out the Opera web-browser."
Space

How They Built the Software of Apollo 11 220

LinuxScribe tips a piece up at Linux.com with inside details on the design and construction of the Apollo 11 code. There are some analogies to open source development but they are slim. MIT drafted the code — to run on the Apollo Guidance Computer, a device with less grunt than an IBM XT — it had 2K of memory and a 1-MHz clock speed. It was an amazing machine for its time. NASA engineers tested, polished, simulated, and refined the code. "The software was programmed on IBM punch cards. They had 80-columns and were 'assembled' to instruction binary on mainframes... and it took hours. ... During the mission, most of the software code couldn't be changed because it was hard-coded into the hardware, like ROM today... But during pre-launch design simulations, problems that came up in the code could sometimes be finessed by... computer engineers using a small amount of erasable memory that was available for the programs. The software used a low-level assembly language and was controlled using pairs or segments of numbers entered into a square-shaped, numeric-only keyboard called a Display and Keyboard Unit... The two-digit codes stood for 'nouns' or 'verbs,' and were used to enter commands or data, such as spacecraft docking angles or time spans for operations." Reader Smark adds, "The Google Code Blog announced today that the Virtual AGC and AGS project has transcribed the Command Module and Lunar Excursion Module code used during the Apollo 11 moon landing. The code is viewable at the VirtualAGC Google Code Page."
The Almighty Buck

Valve's Newell On Community-Funded Games 176

Modern games are extremely expensive to make. High-profile, AAA titles have budgets in the tens of millions, and even the smaller, independent titles can cost hundreds of thousands of dollars to make. Couple this with development times that frequently reach three or four years and you have publishers who are very shy about investing in new projects, particularly for unproven IPs. Valve co-founder Gabe Newell recently spoke about a new way of funding such games: "There's a huge amount of risk associated with those dollars and decisions have to be incredibly conservative. What I think would be much better would be if the community could finance the games. In other words, 'Hey, I really like this idea you have. I'll be an early investor in that and, as a result, at a later point I may make a return on that product, but I'll also get a copy of that game.'" Such a system would certainly relieve some of the pressure to stick with tried-and-true concepts (and possibly get management to grant a little more leeway with deadlines and resources), and it would make the video game industry more of a meritocracy than it already is.
Portables

Delete Data On Netbook If Stolen? 459

An anonymous reader writes "I have just moved overseas on a 2-year working holiday visa and so I picked up a netbook for the interim, an MSI Wind U100 Plus running WinXP. I love it to bits. But as I am traveling around I am somewhat worried about theft. Most of my important stuff is in Gmail and Google Docs; however, I don't always have Net access and find it useful to gear up the offline versions for both. Ideally I would like to securely delete all the offline data from the hard drive if it were stolen. Since it is backed up in the cloud, and the netbook is so cheap I don't really care about recovery, a solution that bricks it would be fine — and indeed would give me a warm glow knowing a prospective thief would have wasted their time. But it's not good if they can extract the HD and get at the data some other way. All thief-foiling suggestions are welcome, be they software, hardware, or other."
Government

WoW Gamer Earns Federal Investigation Achievement 167

barnyjr writes "A teenager could face federal charges after investigators say he made online threats to kill Americans on a plane from Indianapolis to Chicago. According to investigators, a monitor of the online interactive game World of Warcraft saw the alleged threats in an on-line chat and called Johnson County authorities. She told investigators the chatter didn't seem like a game." I'm not sure who's crazier, this guy or the guy who just became the first World of Warcraft player to rack up 10,000 achievement points.
Math

Making Cesium Atoms Do a Quantum Walk 117

An anonymous reader recommends an Ars Technica account of a breakthrough in efforts toward quantum computing. German scientists have managed to get cesium atoms in a state called a "quantum walk": basically a superposition of all the possible states of a particle. "Quantum walks were first proposed by physicist Richard Feynman and are, in terms of probability, the opposite of a random walk. A random walk might be modeled by a person flipping a coin, and for each flip he steps left for heads and right for tails. In this case, his most probable location is the center, with the probability distribution tapering off in either direction. A quantum walk involves the use of internal states and superpositions, and results in the hypothetical person 'exploring' every possible position simultaneously." In the abstract of the paper from Science (subscription needed for full-text access), the researchers say: "Our system allows the observation of the quantum-to-classical transition and paves the way for applications, such as quantum cellular automata."
Classic Games (Games)

OC ReMix Releases Final Fantasy 4 Tribute Album 52

quintin3265 writes "Today Overclocked ReMix released its latest free fan tribute album, Final Fantasy IV: Echoes of Betrayal, Light of Redemption. The 46-track album is described by the project's coordinators as a 'narrative' set 'to recreate the story of Final Fantasy 4.' 36 artists contributed in a variety of genres, from classical to techno. This album is the latest of several free entirely fan-created albums produced by Overclocked ReMix, which recently composed the professional soundtrack for Super Street Fighter II HD Turbo Remix. Individual tracks can be downloaded from the website, or you can grab the torrent."

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