Comment Re:McQuaid Part of the Problem, Not Part of the Cu (Score 1) 95
I think that the orginal snippet of an article here is sadly lacking in information.
Maybe with the pressure to hit all the attractions that person didn't have the time to really get a feel for the potential that I see in this game.
What I see in Vanguard is a game that is keeping the depth I want while fixing a lot of the issues that EQ had and adding some funky twists: seabattles, diplomacy, perception system, a different crafting system to name just a few.
There is so much more to Vanguard than that article conveys! For anyone who wants to read for themselves here is a link to a list of links for information about Vanguard. I recommend the E3 write ups on the fansite forums for lots of really specific descriptive goodness. There is also a good crafting link there if crafting floats your boat. http://twitchme.blogspot.com/
On the subject of casuals not liking Vanguard:
The really weird thing about all this is that for 3 of the years I played EQ everyone I knew in raiding guilds called me a "casual" player. I didn't play every day and when I did play sometimes I never got any experience at all. I dabbled in crafting, learned all the languages, explored all the zones. It took me a year total to reach the level caps. When I did it was the beginning of the end of the game for me. As a casual player found I enjoyed the journey more than the end and I loved Everquest because of the difficulty. The difficulty is what gave me a longer journey to enjoy.
The other mmorpg's out there right now are just too easy. The leveling is too fast and there is too much "guidance". I want to be able to make mistakes. I want to be able to deal with people in all their glory, good and bad. I want more interaction, down with instances!
I want depth. I want diffculty. I want something that when I finally hit that cap I can look back and say "wow, I can't believe I finally made it!!"
I want Vanguard to be that game and I think that's the direction they're going.