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Comment A Linux Game fund? (Score 5, Interesting) 411

I posted this in the last Linux - Gaming - Distro - Thread, but was a bit late. This isn't consistent in itself, but the idea should be clear:

What about setting up a fund for developing a linux game? It should have a concept, only rough, like the genre, set.

Then set up a website with a nice progress bar, and a target sum needed for the developement, like what? 5 Million Dollars? 10 Million Dollars?

Ok, that won't get us a completely new Half - Life - 2 developed, but maybe a nice RPG / Adventure built on an existing engine.

Maybe different Funds for different uses, like
- Make a cool RPG a 'la Deus Ex / System Shock
(Wizardry would be even better, but i don't know about the mass - marketing appeal...)

- "Make a good game developing environment based on Crystal Space"

Make an agreement with some game studio to get a cool engine for a guaranteed price for a free - as - in beer - game production use, let it be the UT or Doom 3 Engine. Or not, depends on the game's genre, i guess.

Let somebody develop a cool game from this money for the community.

If the community wants a new cool game developed, everybody transfers a few bucks to a new proposed game fund of his choice. I think there are enough gnu / linux / bsd / mac etc. fans out there to invest a few dollars each to get a big enough budget, it's mostly a marketing question, i guess.

Kind of like the effort for opening the Blender source?

The fund should be handled by a trusted entity, of course.

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