Comment Throwing the Baby out with the Bathwater (Score 1) 230
Former professional Flash programmer here; now an iOS one; if you can't beat 'em, join them, right? Eight good years of major ad campaign mini-sites, interactive installations, art projects. Near the end of the line for Flash/Air, most of my projects were comprised of three contiguous 1080p screens with touch overlays, using 60fps interactive 3D interfaces, multitouch, maybe camera-enabled, farming data in realtime from multiple sources, to do very, very cool creative things.
When mobile came out, everyone thought everything had to work to fit one platform. It doesn't have to. Flash had a place in higher-end hardware, it was practically designed as a resource vampire and it did good things if you fed it well. Away3D had brought it direct access to OpenGL. There were some great AR libraries. Sure you have your Cinders and your OpenFrameworks, but AS3 had a very nice, javascript-like, hard-typed, fully object-oriented syntax with multiple MVC frameworks available, and unparalleled control of creative minutiae.
We should definitely embrace mobile-friendly technologies, open standards for the web, etc. Absolutely. But we shouldn't throw out what is still a pretty cool approach to doing immersive, high-resolution, multitouch non-web interactive experiences. Don't throw out the baby with the bathwater.