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Comment Re:Could be worse (Score 1) 307

Another problem is immediate mode vertex data is tied to the GPU front end vertex / data fetch rate, while vertex buffer data is read through the texture fetch path (much, much higher bandwidth). So the max rate for each type is fundamentally bottlenecked by the architecture, even if you could transfer it in at the same rate. The fixed function GPU front end is not as massively parallel as the general purpose shader engines / texture fetch portion. To reach the same levels of performance on immediate mode, the architecture would have to change significantly, and it would most likely come with a large area hit, which directly translates into chip yield / cost.

Comment Re:Only $1.25 Billion? (Score 1) 165

I think the part of the deal where AMD can go fabless and not have to manufacture x% of their x86 processors in their own fabs is worth just as much as the cash. That lets them free themselves of Global Foundries and become an innovative product company without having to worry about the fab boat anchor. Sure, they won't be able to write their own design rules and tweak the last 5% performance or area out of the process, but they also won't be in mortal danger when the fab isn't running at capacity. Intel can afford the fabs at this point, and AMD has restructured itself to not be able to afford them. Hopefully they can make up for it in innovation, time to market, "agility", ...

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