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Submission Summary: 0 pending, 7 declined, 4 accepted (11 total, 36.36% accepted)

Displays

Submission + - USC Launches 3D Printed VR Headset Library (roadtovr.com)

Hesh writes: "The University of Southern California has launched a website (http://projects.ict.usc.edu/mxr/diy/) that contains the blueprints for many of their custom VR headsets as well as new mods to the much anticipated yet unreleased Oculus Rift (http://oculusvr.com). Some are helping push DIY VR forward through custom sensor mounts to support, for example, stereo cameras (http://projects.ict.usc.edu/mxr/diy/oculus-sensor-mount/) and others add more functionality like new eye cups (http://projects.ict.usc.edu/mxr/diy/eye-cups-for-oculus-rift/) to help increase the already large FOV of the headset. This is truly an exciting time for VR and by GDC developers will already have Rifts in hand and tinkerers can 3D print their own designs now as well!"
Games

Submission + - Build Your Own Oculus Virtual Reality Headset Guide (roadtovr.com)

Hesh writes: "With the impending arrival of the first batch of Oculus Rift (http://oculusvr.com) VR headsets in the hands of developers, Rod Furlan put up a very detailed guide (http://www.roadtovr.com/2013/03/12/build-your-own-diy-oculus-rift-guide-3927) on how to build your very own headset with off the shelf parts and a few hours of spare time based off of the original design of the headset from the forums where it all started. This is a very exciting time for VR, and DIY headsets will allow everyone to try out new tricks and form factors while finally being able to test with a whole new world of compatible software that is about to be released very soon. Check it out!"
Games

Submission + - Inside the Project Holodeck VR Game World, First Impressions (roadtovr.com)

Hesh writes: "The space-pirates themed Project Holodeck game (http://www.ProjectHolodeck.com) out of USC is a VR game that is initially targeted for the Oculus Rift and will marry VR with a world so interactive and immersive that it feels like you can almost reach out and touch it. Ben Lang over at RoadToVR recently got a chance to sit down with the team and try it out and came out extremely impressed with how immersive the experience was: '...at one point I needed to set the Razer Hydra controllers down to adjust my helmet and I nearly tried to set them down on a virtual table next to me. There was no table in real life — had I not quickly realized what I was about to do, I would have dropped the controllers straight onto the floor below.'"
Desktops (Apple)

Submission + - Ibex Virtual Reality Desktop Beta for Mac Released (roadtovr.com)

Hesh writes: "Ibex, the first cross-platform VR desktop of its kind, that was previously released for Linux has finally been updated to work on Mac OS X Mountain Lion. Running at a silky smooth 60fps it is nearing final release and awaiting delivery of the developer Oculus Rift kits for final integration testing. A Windows version may be released in time. The source can be found on bitbucket for the Linux version and iPhone orientation sensor client while the Mac source is to follow soon at the same location."

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