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Comment Re:If the company's only worth $20k, who owns the (Score 1) 661

Some of it, of course was Open Source (Who's hosting that now, BTW?)

SDL (as well as several SDL utility libraries) can be found over at libSDL.org. A number of the open source software libraries and tools that Loki employees and community members developed can be found at icculus.org. I believe some projects are hosted at neither of those sites. Those can most likely be found at seul.org.

Loki purchased the rights to publish a Linux version of Win32 software titles. Loki essentially was selling software and paying a small royalty to the original owner of the software rights. So, when Loki folded, most of the Linux titles simply went back to the companies that the Win32 versions of the software came from. Kohan: Immortal Sovereigns went back to Timegate Studios. SMAC went back to Firaxis. And so on. If you want those titles supported now, talk to the company that originally created the game title.

Some of the publishing deals were a little more. Unreal Tournament, for instance, was just a contract with Epic to provide support for the Linux version of the game. In those deals, Loki was only providing a service.

So, for the idiots that keep saying that Loki should release all of it's game code to the community as a gesture of goodwill... wake up. That's like licensing the Quake III engine from iD and then releasing it open source to whomever wants it. It's a naive and mistaken path of thought to take.

As for the IP rights of the trademarks that Loki owns (such as the OpenAL trademark, web domain, etc.), those will be auctioned off in order to pay Loki's debts.

Andrew

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