Comment The art style was the best thing about the game. (Score 2, Interesting) 441
The people who said that Wind Waker "destroyed Zelda" need a good reality check--go look at Miyamoto's own artwork for the first Zelda; not just the sprites in the game--Miyamoto's own art, his original artistic concept of what he wanted the game to be like. What do you see? A short, little "cartoonish" Link.
Play A Link to the Past on the SNES, and pay attention to the visual style. Then go play Wind Waker. Most people should be able to tell that Wind Waker has a lot in common with A Link to the Past visually--it's kind of like A Link to the Past in 3D.
Miyamoto has said that at first he attempted to do cel-shading on Ocarina of Time, but the N64 hardware simply couldn't handle it.
People need to recognize that Wind Waker was the fulfillment of what Miyamoto had been aiming for for nearly 20 years, and people who condemn him for that artistic decision should not call themselves fans of the Zelda series. They may be "fans" of Ocarina of Time, but having played only the N64 Zeldas does not make one an expert on what a Zelda game "should" be.
Regarding the issue of realism vs. style, I have to say that it bothers me that the only concerns in the tech demos so far for the next generation consoles so far have been how realistic everything will be able to look. I guess it's true that Sony and MS both did that the last time around, and there have still been some "artistic" styles used (even from Sony itself, as in the case of ICO and the upcomg Shadow of the Colossus).
It's definitely a cultural thing, though. I bought DS and GameCube games all summer at my local EB, and every single time, I was either laughed at or insulted by the guy working there, because I was buying "kiddie games".
I was in GameStop a while back, and was talking to the guy at the register (who in all fairness was a nice guy), and he thought it was cool that I was buying Star Fox 64 (used, of course), and said that he was ready to break down and buy a GameCube because of Zelda (Twilight Princess). I didn't bother to ask why, if he was apparently so into Zelda, he hadn't already bought a GameCube for Wind Waker, because I already knew the answer to that one.
It's sad that Nintendo feels the need to compromise its artistic style for the sake of satisfying spoiled American kids, but I guess it doesn't really make any difference. Twilight Princess does look great, both graphically and...well, in terms of being a great game. It does concern me, though, that in the next generation, we'll see fewer developers willing to take a risk on a style that's more artistic than realistic. I think that Wind Waker's style fit the Zelda series perfectly (moreso, I daresay, than Ocarina of Time's did), and I hope that we haven't seen the last of it.