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Comment Iterations of MMORPG's (Score 1) 48

The iterations within a live team or iteration of hopping from development of a new MMORPG to the next? An argument that iterations (publish cycles) on a live team gives you a better perspective of how an MMORPG can (should?) evolve may need to be put forth. A live team can observe - and it takes years - behaviors/reactions to game systems which are hardly scratched on in MMORPG's. The team can build on those observations and come up with solid gameplay that meets a wider player-base. Teammwork on a football field works with schedules, but how about with folks that haven't even met in real life and have different time zones? That's just one of the wierd examples to work around. What I'd really like to see is a good guide of industry veterans (yeah, define veteran) of what they've observed and how to avoid pitfalls. These games are so new that the very depth of the interactions with game systems are still questioned. As opposed to a tried and true single-player RPG, which have been polished for some time now.

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