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Comment Re:We have a solution! (Score 1) 940

Passenger: Excuse me, stewardess?

Stewardess: Yes, sir?

Passenger: It appears this fatass is preparing to seat herself beside me. Surely not everyone paid the $20 anti-fatass surcharge?

Stewardess: Oh, you're right sir, my apologies. Pardon me ma'am, would you please remove your bag from the overhead storage and come with me?

Proceeding towards the back of the plane...

Passenger 2: No.. NO! WAIT! I HAVE 20 DOLLARS IN MY WALLET! THIS SEAT'S TAKEN! THE LEFT PHALANGES IS MISSING! I'M ON THE WRONG FLIGHT! NOOOOOO!!!!

Passenger 2 becomes locked into place(hell) by the conquering fatass, all hope is lost.

If only to provide comedy, I think the system would work. I would gladly pay $20 to reserve comfort, insult fatties, and watch Passenger 2 and his futile struggle.

Comment Re:Not all BitTorrent is unlawful... (Score 2, Interesting) 303

AT&T never checks to see if my torrent traffic is legal. I can't participate in the Star Trek MMO beta because the only way to reliably get the client, without slamming the beta's patch servers, is using a torrent. I'd rant about how frustrating this all is, but they're about to disconnect me again for two minutes until I stop trying to not steal a game I was invited to play.

Comment Re:New organic anti-freeze (Score 1) 108

At first when I read the title, I thought mainly the same thing. "Oh great, now there are going to be gigantic nasty farms of these beetles in order to fill every car with cheap, organic antifreeze."

The image was so horrifying... I can't think of a better place to be tortured to death than under a pile of Alaskan beetles in a beetle farm. Maybe it will happen in Saw 31.

Comment Re:What does this mean for game design? (Score 1) 223

Good point, this is why a lot of titles don't make it to the Wii right now, and also why a lot of Wii titles don't make it to other consoles.

But, unlike the Wii which only has the OPTION of using Gamecube controllers for normal games, the PS3 and 360 will have the STANDARD of using controllers for games after their evolved control releases. This is different from the Wii because not every Wii owner, and Nintendo intended it to be this way, owned a Gamecube previously, so not every Wii owner has alternatives to the Wiimote. 100% of PS3 and 360 owners will have alternatives, and while that % may slowly drop, most new-comers will still be picking up bundled consoles which will include a normal controller and thus still have alternative control schemes which developers will tap into when continuing to release cross-platform titles.

So while we're obviously going to see a drop in cross-platform titles, it will be small and probably not enough of a thorn in anyone's side to have a PS3 owner buy a 360 or a 360 owner buy a PS3 unless they already intended to. And even if somebody doesn't like the direction Sony and MS are going now with these new controller designs which will open up new worlds of gaming for many people, they've got to appreciate the fact that this won't totally change game design.

Science

Researchers Discover "Magnetic Current" 249

fsouto writes "Researchers have discovered a magnetic equivalent to electricity. From the article, 'The phenomenon, dubbed "magnetricity," could be used in magnetic storage or in computing. Magnetic monopoles were first predicted to exist over a century ago, as a perfect analogue to electric charges. Although there are protons and electrons with net positive and negative electric charges, there were no particles in existence which carry magnetic charges. Rather, every magnet has a "north" and "south" pole.'"
Nintendo

Next Nintendo Handheld To Be Powered By NVIDIA's Tegra Chipset 216

Vigile writes "When you sell over 100 million handheld gaming systems, everyone wants to be involved in your success; just ask Nintendo. As a company with many different obstacles in its path, NVIDIA could definitely use the boost in revenues that would come from partnering with a company like Nintendo on a handheld system, and it looks like the Tegra processor will make that happen. The NVIDIA Tegra processor is an SoC that runs a set of ARM cores, a GeForce-based graphics core and an HD video processor capable of 1080p output that would definitely give the current Nintendo DS/DSi systems a performance boost in line with the Sony PSP. The 'Nintendo TS,' as it has been dubbed, will apparently be ready for a late winter 2010 release and should put a spark in the mobile gaming market and give Nintendo's developers the power to bring higher quality games to the platform."
Security

Comcast's War On Infected PCs (Or All Customers) 304

thadmiller writes "Comcast is launching a trial on Thursday of a new automated service that will warn broadband customers of possible virus infections if the computers are behaving as if they have been compromised by malware. For instance, a significant overnight spike in traffic being sent from a particular Internet Protocol address could signal that a computer is infected with a virus, taking control of the system and using it to send spam as part of a botnet." Update: Jason Livingood of Comcast's Internet Systems Engineering group sent to Dave Farber's "Interesting People" mailing list a more detailed explanation of what this trial will involve.
Microsoft

Hackers Targeting Xbox Live 136

darthcamaro writes "Windows isn't the only piece of Microsoft technology that hackers are attacking anymore. During a presentation at the SecTor security conference in Toronto, a Facetime security researcher revealed numerous methods by which Xbox users are being hacked today. 'Though the Xbox doesn't have the number one market share, it is the top target for hackers,' Boyd said. 'Xbox Live has 17 million plus subscribers, and that service requires payment.'"

Comment AT&T, really? (Score -1, Offtopic) 95

They broke down and turned their dispute with google into a name calling game? How very disappointing.

You know what's worse? AT&T restricts torrent traffic from most open trackers on their DSL services. I can download anything I want from my favorite private tracker at a constant 300KB/s down and 45KB/s up, thus killing my ratio for the next week without any interference. I can go and get the very same file from an open tracker, any of the nova's or the pirate bay plus some I've never even heard of, and even if it's FREE, UNCOPYRIGHTED content then I still get screwed by AT&T. There can be several hundred more seeders than downloaders, I can be connected to as many peers as possible, and I will still only be able to download at less than 100KB/s. Additionally, my internet connection for the whole house will drop every 5 minutes for about 1 minute like clockwork. Just long enough for nearly every useful active connection service to disconnect you.

This sort of traffic shaping has been going on for about 5 months for me now, it didn't used to be like this for the several years I've been with them. AT&T how about YOU practice net neutrality before pointing fingers like a bitch.

*Additional off-topic ranting below*

For those of you with AT&T's DSL setup, you know how frustrating 2wire routers are when internet connection is lost. The router acts like a virus, it injects itself into your browser to let you know the reason pages aren't loading is because the internet is not functioning. Then, with it's virus-like iron grip on your computer, it lets you know when the internet is okay again and you have to restart your browser in order to continue using the internet. Opening new tabs just leads you to the same notification page. I even have these specific events blocked by Noscript so now it's just a notification via Noscript telling me I told my router to fuck off, but even still I have to restart my browser. Everyone knows how Firefox hates to restart with multiple tabs open on DSL, thanks 2wire for trying to help me by inconveniencing me further.

Comment Re:PC gaming is in need of a significant shot in a (Score 0) 195

Exactly, the author of the summary is totally confused. He correctly points out that developers are more attracted to consoles right now, but he falsely advocates this as the solution. Remember when the PS3 first came out and the good releases were so slow and spaced out because the processor architecture was so unusual? This multi-monitor gaming thing is different how?

Yes, developers want to make a game that sells. But they also want to make a game that's cost efficient and focuses more on drawing in as much of an audience as possible and not just one factor of that audience. That's why this break through is not going to be an answer, it might help, but it won't change much. Developers aren't going to take the time and resources to make their games fully support multi-monitor gaming. They know the % of people who will have a multi-monitor gaming capable PC (or even more than one monitor), while not having a console at the same time is undeniably insignificant.

The reasons game makers are most apprehensive about PC releases are compatibility issues, lack of predictable adoption due to hardware configurations, and mistakenly they fear piracy. Also you'll find that the established online communities of the Wii, 360, and PS3 are much more natural methods of getting people to buy DLC. The decentralized PC gaming market makes it less easy to distribute and advertise DLC, and unfortunately for developers the most centralized and effective distribution center of DLC for computer games is The Pirate Bay.

The real solutions would be:

Something like Steam to completely take over as a pseudo dashboard / platform for PC gaming, giving unity and simplicity. Developers and publishers should just meet and nominate something for this, doesn't have to be Steam, but it has to be universally accepted and used by gamers and game makers.

A full understanding of piracy and that sales lost due to piracy is significantly less than amount of times pirated. Most people pirate something because they won't pay for it anyway, others pirate as a means to test a game, and piracy means more players which means more advertisement through word of mouth. Piracy is largely not a measure of lost sales, it is a measure of interest and perhaps success if you could survey the amount of people who pirated your content and later bought it.

And of course, the major solution brought up by the parent comment in this article, hardware. The amount of PC owners does not equal the amount of customers in the PC gaming market. Additionally, PC gamers do not equal the potential audience for your game. The closest to a correct assumption a sales department can make is: As the technology requirements are scaled back (thus implying greater efficiency or lesser content), the amount of potential players is undefined. It remains undefined because it increases the amount of people who COULD play and purchase it, but decreases the amount of people who WOULD play and purchase it. Clearly this illustrates a sweet spot, but it's one that developers won't be able to find without getting better market research from customers and pirates alike. How will they better research their pirates? By accepting the piracy and asking them to participate in helping out the people who let them have a free game. Is that a risk people will take? Not likely.

TL;DR version: I agree with the parent comment, catering more to the high-end audience is not a sensible proof that making more games for the PC will be more profitable.

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