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Comment Re:Wildly Illegal (Score 2) 327

They would have to prove the owner knew someone was in the car at the time of him initiating the locking of the car. If anything BMW would be held liable for requiring "special knowledge" in order to unlock the car from the inside when a lock was initiated from the outside. Someone has died in a BMW from heatstroke due to this behavior and nothing has changed in the behavior. So I suspect it is unlikely any changes are made as a result from this case.

Comment Re: I call bullshit. (Score 5, Informative) 327

Page 38 of the manual states "Do not lock the vehicle from the outside with people inside the car, as the vehicle cannot be unlocked from inside without special knowledge." So if the car was remotely locked this would be the case. The owner of the car could have initiated the outside lock with the BMW Remote Control App. You have to press the lock button from inside the car to allow someone from the inside the car to unlock it.

Comment Re:I call bullshit. (Score 3, Informative) 327

The default behavior on BMW cars is that you have to pull the door handle lever twice to open it. The first pull unlocks thw door and it and the second pull opens the door. I've had passengers think they were locked in because while they pulled the handle once they couldn't open the door and I have to tell them to pull it again. I would be surprised if the guy was woken up by the SOS system with a CSR talking to him and he then pulls the handle once and thinks he is locked in since the door doesn't open. Then the CSR messes with the drugged up guy making him think he is locked in if there is any truth to the article and what was being said to him..

Comment Re:Damage control (Score 1) 611

This is not true. For example Anno 2070 on Steam 3rd-party DRM: Solidshield Tages SAS 3 machine activation limit Steam games are allowed to use any DRM they want. So it has both machine activation limits and at one time required an internet connection to play until Ubisoft changed it. You can buy MMOs on steam which require a subscription plus internet connection to play. Steam is a publisher and distributor. If they aren't the publisher, the game may come with an internet required DRM system.

Comment Maybe if their DRM and installers worked right... (Score 1) 464

I bought Hawk 2 from steam and recently Driver SF for $1 from the ubi store. The legit version of Hawk 2 would crash constantly due to failures with their DRM server. Driver SF wouldn't even install right and would fail to launch. So I installed the pirate versions of both, which worked just fine without issues... So what do I count as? Yeah of course people are pirating the games, so they can actually enjoy them.

Comment Re:Data corruption? (Score 1) 191

Yeah, and that was my initial concern too once I saw this other person's information on my account. I checked my iTunes purchase history though, and there haven't been any purchases made other than my own.

Comment Data corruption? (Score 5, Interesting) 191

This may be unrelated, but yesterday I noticed that my iTunes account had became corrupted with someone else's data. My first name, last name, address and registered CC number became someone else's info. Had I not noticed, I would have been making charges against this other persons account. Maybe someone wrote one messed up database query and screwed up a massive amount of people's payment association. Some users are starting to notice they have someone else's info and are going on a buying spree. Or people are just making their normal purchases and are unknowingly charging other people's accounts, like I almost did last night.

Comment I doubt this (Score 1) 121

I live in Sandy, UT and the ONLY way to get over 22Mbps is to get Comcast's Extreme 50/10 package which is over $100 a month and it only became available 3 weeks ago. While the median income here is 80k/ year and plenty of people can afford it, I doubt 50% of the 100k people here upgraded to that package in the last 3 weeks. In Sandy, Comcast has 3 subnets you can get assigned to. One of them would only result in 40/6 speedtest results and would never result in uploads over 7.5Mbps. While connections through another gateway would result in 62/12 results. So I changed the Mac address on router until I got connected to the good network. So I've run a few hundred speed tests in the last week. I'm sure others have recently upgraded have been running many speed tests too. As they trouble shoot why they aren't getting the full speed listed they will run even more tests than normal. Which has screwed up the "Average" for results in the area I'm sure.
Piracy

App Store Piracy Losses Estimated At $459 Million 202

An anonymous reader passes along this quote from a report at 24/7 Wall St.: "There have been over 3 billion downloads since the inception of the App Store. Assuming the proportion of those that are paid apps falls in the middle of the Bernstein estimate, 17% or 510 million of these were paid applications. Based on our review of current information, paid applications have a piracy rate of around 75%. That supports the figure that for every paid download, there have been 3 pirated downloads. That puts the number of pirate downloads at 1.53 billion. If the average price of a paid application is $3, that is $4.59 billion dollars in losses split between Apple and the application developers. That is, of course, assuming that all of those pirates would have made purchases had the application not been available to them for free. This is almost certainly not the case. A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%. This estimate yields about $459 million in lost revenue for Apple and application developers." A response posted at Mashable takes issue with some of the figures, particularly the 75% piracy rate. While such rates have been seen with game apps, it's unclear whether non-game apps suffer the same fate.
Games

Whatever Happened To Second Life? 209

Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."
Science

Programmable Quantum Computer Created 132

An anonymous reader writes "A team at NIST (the National Institute of Standards and Technology) used berylium ions, lasers and electrodes to develop a quantum system that performed 160 randomly chosen routines. Other quantum systems to date have only been able to perform single, prescribed tasks. Other researchers say the system could be scaled up. 'The researchers ran each program 900 times. On average, the quantum computer operated accurately 79 percent of the time, the team reported in their paper.'"

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