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Government

EFF Sues To Overturn Telecom Immunity 369

Mike writes "The title says it all — The EFF is suing to have the unconstitutional telecom immunity overturned. 'In a brief filed in the US District Court [PDF] in San Francisco, the EFF argues that the flawed FISA Amendments Act (FAA) violates the federal government's separation of powers as established in the Constitution and robs innocent telecom customers of their rights without due process of law. [...] "We have overwhelming record evidence that the domestic spying program is operating far outside the bounds of the law," said EFF Senior Staff Attorney Kurt Opsahl. "Intelligence agencies, telecoms, and the Administration want to sweep this case under the rug, but the Constitution won't permit it."'"
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Slashdot's Disagree Mail 100

Ernest Hemingway's micro-story, "For sale: baby shoes, never worn," is one of my favorite examples of how less is sometimes more. Sometimes a few sentences say it all; you don't always need a hundred pages to convey an idea. Most of the mail I get is brief and to the point. Others are just brief. To be honest, I appreciate the short, crazy email more than the long rants, and they can be just as funny. Read below for this week's mail snippets.

Comment Re:There are players who avoid these type games (Score 2, Informative) 111

Even FPSes are implementing achievement systems that do not affect game play, or minimally affect it. For instance, in Half-Life 2: Episode 2 you get an achievement for carrying a garden gnome around for a long time and eventually launching it off in a rocket. Does this need to be done? No. Does it give you anything other than an "achievement achieved" message and the right to brag about doing it? No. Do people still do it? Absolutely.

Let me give another example. In Team Fortress 2 you can earn achievements and you even get other weapons for getting more achievements, but these weapons are not necessarily better than the weapons they replace. (Eg, You get a new weapon that slows someone on hit, but it does less damage). Without getting into whether or not all the weapons are equal in power to the weapons they replace, that is the goal of the system.

Addressing your World of Warcraft example, yes, a lot of rewards are based upon time over skill and DO affect gameplay, but not all do. There are many eye-candy, prestige rewards, such as rare mounts (that are no better than other mounts), vanity pets, tabards, titles, etc. Some people take to trying to collect all of the vanity pets in the game, and while it has no affect on gameplay, they do get some sense of accomplishment out of it.

While I agree some systems reward people for doing non-skilled, repetitive tasks, I do not agree with you when you say...

[a loot system] would have to be a system that doesn't affect overall game play, and as yet I have not seen such a system in play.

That isn't to say you didn't have some very viable points, and I do also acknowledge that you likely were referring to whole-loot systems, instead of sub-systems, but I feel that many of my points still stand.

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You can tune a piano, but you can't tuna fish. You can tune a filesystem, but you can't tuna fish. -- from the tunefs(8) man page

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