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Comment Re:Wow. (Score 1) 144

'The Doom 3 Engine has a much tougher time with networking code, because of the graphically dynamic environments. '

You said graphically. Just cause you dropped that word and kept to 'dynamic' doesn't mean you're right either, the extra lag has more to do with collision detection and the behaviour of physics objects.

'because of the excessive bump-mapping used to generate nice looking models the players faces look to be split in half.'

And well, that's just crapcore. The reason faces only sometimes appear that way is because that's how they are skinned. Only half the face is skinned, and then the texture is mirrored, Id use mirroring a lot when it comes to skin mapping as it saves memory although unfortunatley it is sometimes noticable. Excessive normal mapping? Do you even know what normal mapping is or how it works? No point asking really, cause you'll just look it up and gave a brilliantly vague and buzzword crammed answer.

'I would say I'm highly qualified to write an article like this.'

And what qualifications do you have exactly?

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