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Comment Someone send out a clue (Score 1) 77

Sure, people will feel the need to make huge, bloated, flashy games. Yet, they forget, a game like Katami Darmacy(sp?), which is not full of advanced graphics or effects, did VERY well. The key is gameplay. Anyone remember Square's The Bouncer? Looked great, played horrible, sold hardly at all. How about Frequency? Not expensive, not really advance graphics, but had great fun game play, an sold rather well. Heck, look at the whole current genre of SRPG's on the PS2. If you don't get them soon after they come out, you can pretty much have to hit eBay, since they sell out. Once again, not advanced graphics in any way shape or form, but great gameplay. Too many game makers seem to have lost sight of the fact that graphics is only part of what will get people to play a game. Granted, the first glance buyers will be drawn in by the pretty pictures on the box. However, when you get word of mouth about a great game, it will really pop up sales. Heck, if graphics are so important, why is Retro-gaming still so big? Once again, GAMEPLAY.

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