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Comment The way you ask the question makes the problem (Score 4, Insightful) 155

"logic" is a broader concept than "consistency".
When you say something is consistent, you have to establish what with, or you don't know what the claim means.
When you say it is logical, you sound like you're appealing to a universal concept - you don't have to ask what it's "logical about".

So when you talk about realism and logic in games, you don't necessarily mean correct physics or real-world stuff - but someone might. If you mean internal consistency, call it that. It's precise and accurate.

I don't think any game could be much fun without internal consistency. I can't solve any problems if I can't rely on experience in the game-world, except through fluke. The number of times I've been annoyed with a game because something works everywhere but the place you're stuck in, apparently just "because"...

That said, if I'm not looking for internal sense, I don't mind. I can bumble randomly just seeing what goes on. But that's not the same kind of game - there's no skill, no judgment, and no real rules. It's just an experience.

There's lots of games which are full of illogical things, in a broad sense, but I don't see how that matters.

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