Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
First Person Shooters (Games)

Gamer Plays Doom For the First Time 362

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"
Microsoft

Visual Studio 2010 Forces Tab Indenting 390

An anonymous reader writes "For years, Microsoft has allowed Visual Studio users to define arbitrary tab widths, often to the dismay of those viewing the resultant code in other editors. With VS 2010, it appears that they have taken the next step of forcing tab width to be the same as the indent size in code. Two-space tabs anyone?"
Image

Dad Delivers Baby Using Wiki 249

sonamchauhan writes "A Londoner helped his wife deliver their baby by Googling 'how to deliver a baby' on his mobile phone. From the article: 'Today proud Mr Smith said: "The midwife had checked Emma earlier in the day but contractions started up again at about 8pm so we called the midwife to come back. But then everything happened so quickly I realized Emma was going to give birth. I wasn't sure what I was going to do so I just looked up the instructions on the internet using my BlackBerry."'"
Games

Imagination In Games 94

In a recent article for Offworld, Jim Rossignol writes about how the experiences offered by games are broadening as they become more familiar and more popular among researchers and educators. He mentions Korsakovia, a Half-Life 2 mod which is an interpretation of Korsakoff's syndrome, a brain disorder characterized by confusion and severe memory problems, and makes the point that games (and game engines) can provide interesting and evocative experiences without the constraint of being "fun," much as books and movies can be appreciated without "fun" being an appropriate description. Quoting: "Is this collective imagining of games one of the reasons why they tend to focus on a narrow band of imagination? Do critics decry games because games need, more than any other media, to be something a group of people can all agree on? Isn't that why diversions from the standard templates are always met with such excitement or surprise? Getting a large number of creative people to head out into the same imaginative realm is a monumental task, and it's a reason why game directors like to riff off familiar films or activities you can see on TV to define their projects. A familiar movie gets everyone on the same page with great immediacy. 'Want to know what this game is going to be like? Go watch Aliens, you'll soon catch up.' We are pushed into familiar, well-explored areas of imagination. However, there are also teams who are both exploring strange annexes and also creating games that are very much about imaginative exploration. These idiosyncratic few do seem like Alan Moore's 'exporters,' giving us something genuinely new to investigate and explore. Once the team has figured out how to drag the thing back from their imaginations, so we get to examine its exotic experiences — like the kind we can't get at home."
GUI

Preview the Office 2007 Ribbon-Like UI Floated For OpenOffice.Org 617

recoiledsnake writes "OpenOffice.org has prototyped a new UI that radically changes the current OO.o interface into something very similar to the new ribbon style menus that Office 2007 introduced and which have been extensively used throughout Windows 7. The blog shows a screenshot of the prototype in Impress (the equivalent of PowerPoint), but this UI is proposed to be used across all OO.o applications. Some commenters on the Sun blog are not happy about OO.o blindly aping Office 2007, and feel that the ribbon UI may be out of place in non-Windows operating systems."

Slashdot Top Deals

I have never seen anything fill up a vacuum so fast and still suck. -- Rob Pike, on X.

Working...