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Comment Re:Please, for the kids... (Score 4, Insightful) 157

This is just 'free market as a panacea' nonsense, and I say this as a registered libertarian. A good public education system propelled America into the 20th century. The money you invest in teaching your children is reaped when they become skilled workers. Health care can have the same benefits - you take care of people, and they get back to work.

Saying that you can't have health care and freedom is just as absurd as arguing you can't have education and freedom. I'm curious how furious you are at our entitled 8 year olds.

The free market is usually a good idea. It does not solve every problem. Get over it.

Comment Re:Actually no. That's completely wrong. (Score 1) 114

I personally am most impressed by games that are 'compact', in that they define as little as possible and let a world expand from there. I actually picked up the terminology from Python, which has the philosophy that a good language has a few core ideas and everything expands from that.

But anyway, so you picked a few boring games (although I disagree about Civ) you didn't like. But lots of people like games with "repetetive actions" - Tetris probably being the most famous. I think of a game like Starcraft which seems like a pretty small game, but the huge amount of intricacies people have extracted from it is incredible. Contrast that with a 'high information game' where everything feels pre-scripted. I hate the feeling of the 'invisible hand' guiding my experience. I prefer the 'here are the rules, now run with it.' To each their own.

As for random level generation, obviously on some level, there is no reason why a human should be any more capable of creating a fun level than a computer. There's also no reason why a computer shouldn't be able to write a good song. Well, there are reasons, like the human experience, but with sufficiently advanced AI we could have a computer experience that.

Instead, we will have to hope that instead of true AI, you have a human carefully define the kinds of constraints that can make a level more fun. A game like mario is a pretty well defined domain, arguably far more defined than 'rock music'. So I imagine a computer will be able to do an adequate job, although we are as far away from truly innovative randomly designed levels as we are from a truly innovative computer musician.

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