Looking for a job?
Actually, just got started with one - IT compliance for a fairly large entity. Oddly, the CIP standards are vaguely comforting. They are at least a stationary target.
I came from six years in the financial sector--GLBA is more like trying to find a black cat at the bottom of a coal mine. Totally subjective, with examiner skill level ALL over the map.
Anyway, send me an email if you want to commiserate sometime. jbaxter at my website domain name.
You know, seems like only the guilty flee when no one pursues--I'm like you, I didn't get any particular preachiness in the Ender series. And here I thought I was just enjoying a novel.
Wholly carp!
Awesome on the D.
My poorly-constructed main point was that, although it well-documented now, there didn't seem to be a consensus among the original writers as to the way warp worked. I tried to find some reference points, but I couldn't--which may simply mean that I'm mistaken.
I do remember the big deal that was made of making a warp turn in "Balance of Terror" (I *think*) as though it were some crazy new thing...of course, that could just be because the Romulans didn't have warp capability. Anyway, my impression is that the concept started out very broadly and has been narrowed down over the years to a fairly "well-explained" set of rules.
Nope, they were all based on the Animated Series. It may have seemed like they related to original episodes because the stories tended to revisit planets and situations from TOS. (e.g. The R&R world was revisited.) Also, the series never made it to the teens.
You win.
My thought is that the concept of warping space and then moving at a sub-light speed (relative) was too hard for the average viewer to understand, so they had to *become* engines...
I don't understand why you think there's a dichotomy between the way that the warp drive works and the nacelle system being a pair of "engines".
I don't understand why you think *I* think there's a dichotomy. *I* get how the ship supposedly works. I was ONLY trying to get across in my original post the notion that early on and even in later days there has been a bit of confusion about it between the various script writers.
Given what Roddenberry had to work with, he pulled off an impressive bit of SciFi for its time. By the time NextGen rolled around, they had worked out many of the details of the FTL concepts and made sure to write them down in the show's bible. (Which eventually lead to Okuda's tech manual.)
Seriously. I can't remember a time that I didn't watch and enjoy ST, even from my birth in '72. I even have a beaten up die-cast 1701 to prove it...
I wish you luck with your continued efforts!
Which is precisely why I said that most subsequent writers have not subscribed to that notion.
I think most of the original logs were based upon TOS plots (maybe four episodes per book?). Although as the Log numbers climbed into the teens they may have gotten into the Animated Series.
My thought is that the concept of warping space and then moving at a sub-light speed (relative) was too hard for the average viewer to understand, so they had to *become* engines... My main point simply being that a lot of the ST technical manual is fairly revisionistic.
There are no data that cannot be plotted on a straight line if the axis are chosen correctly.