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Comment Learn from the best (Score 1) 329

This was the path I followed to enlightenment after I took my undergrad software engineering course in C in the early 90s. I set out with a similar goal to find what real world systems looked like with proper decomposition, class structure, commenting, etc. At the time FreeBSD was getting a lot of interest, so I decided to dive into that code base a look. That made my head spin and seemed to violate all sorts of tenants we were being taught. Shortly thereafter, I accepted an internship at Microsoft and thought "Aha! Now these guys are doing great and must have a truly excellent software engineering culture. I can really see some good code now." I cracked open the code base for Excel and PowerPoint and got lost in that for a while. A lot of the Excel code was still based around Simonyi's design in C, and actually had a reasonable core structure given the limitations of C. But it was also a real world system and had an amazing amount of cruft built up around it that was difficult, at best, to understand. Mac PowerPoint at the time was a hodge podge of Pascal, 68000 assembly, C++. Some of the code was clearly written with some serious thought and design, but a large chunk of it wasn't. My favorite code review during the internship was a bit of assembly that processed a code resource loaded on the Mac to patch in a fix to the OS routines for FileDialogs in order to prevent a crash in our application.
The Almighty Buck

EVE Player Loses $1,200 Worth of Game Time In-Game 620

An anonymous reader writes "Massively.com has reported that an EVE Online player recently lost over $1,200 worth of in-game items during a pirate attack. The player in question was carrying 74 PLEX in their ship's cargo hold — in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account. When the ship was blown up by another player, all 74 PLEX were destroyed in the resulting blast, costing $1,200 worth of damage, or over 6 years of EVE subscription time, however you prefer to count it. Ow."
Image

California Legislature Declares "Cuss-Free" Week 262

shewfig writes "The California legislature, which previously tried to ban incandescent light bulbs, just added to the list of banned things ... swear words! Fortunately, the measure only applies for the first week of March, and compliance is voluntary — although, apparently, there will be a 'swear jar' in the Assembly and the Governor's mansion. No word yet on whether the Governator intends to comply."
Image

Facebook Master Password Was "Chuck Norris" 319

I Don't Believe in Imaginary Property writes "A Facebook employee has given a tell-all interview with some very interesting things about Facebook's internals. Especially interesting are all the things relating to Facebook privacy. Basically, you don't have any. Nearly everything you've ever done on the site is recorded into a database. While they fire employees for snooping, more than a few have done it. There's an internal system to let them log into anyone's profile, though they have to be able to defend their reason for doing so. And they used to have a master password that could log into any Facebook profile: 'Chuck Norris.' Bruce Schneier might be jealous of that one."
Role Playing (Games)

Genre Wars — the Downside of the RPG Takeover 248

Phaethon360 writes "From Bioshock and Modern Warfare 2 to even Team Fortress 2, RPG elements are creeping into game genres that we never imagined they would. This change for the most part has managed to subtly improve upon genres that needed new life, but there's a cost that hasn't been tallied by the majority of game developers. 'The simple act of removing mod tools, along with the much discussed dedicated server issue, has made [MW2] a bit of a joke among competitive players. Gone are the days of "promod," and the only option you have is to play it their way. If Infinity Ward are so insistent on improving the variety of our experiences, they don’t have to do it at the expense of the experience that many of us already love. It really is that simple. If they don’t want to provide a good "back to basics experience," they could at least continue to provide the tools that allow us to do that for ourselves.'"

Comment Re:what is this game? (Score 1) 496

As others noted, the scoring mentioned above is incorrect. Scoring in Go is essentially determined based on territory (empty intersections you 'control') minus the number of your captured stones. Even doing this calculation can be a bit tricky especially when the players have not fully played out the game (one player conceded). You can try a simple 9x9 version of the game with an AI client by searching for Many Faces of Go. That mini game has an AI that ramps up the difficulty and removes your handicap as you beat it. Its a good way to play around with a simple version of the game.

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