Comment Re:Myth (Score 1) 29
Erm complete BS. You not only need cart manufacturing, you need a license from Nintendo. You _need_ a devkit (with compiler/linker and binary signing tools) and you _need_ a marketing/packaging company. Unless you have a million lying around, this is _well_ beyond your average homebrew and indie effort.
In fact, the license from Nintendo is one of the most expensive components - and usually why you go through a licensed publisher to get the appropriate licensing. The marketing and manufacturing of the cart is also higly expensive - Nintendo and other manufacturers also require a minimum run of 10,000 units.
To actually do all this from scratch, is pretty rare. Usually happens when people with lots of stock options leave Nintendo or EA and startup their own little studio. Btw - the NDA for Nintendo doesnt bind you to not giving the price per cart - last time I checked its not even posted on the devsite (warioworld) - just checked again, nope. Devkits, and components are, not manufacturing carts for sell through.
There is no Myth here - access to game development is not easy if you are not well financially backed, or/and dont have good association with Nintendo (usually via publishers). First party titles especially, you need to be good friends with Nintendo.
And to all the nuggets that say homebrew is 'easy on DS with GCC' - you obviously havent tried to do it yet, have you. Debugging IPC anyone? riiiight...
In fact, the license from Nintendo is one of the most expensive components - and usually why you go through a licensed publisher to get the appropriate licensing. The marketing and manufacturing of the cart is also higly expensive - Nintendo and other manufacturers also require a minimum run of 10,000 units.
To actually do all this from scratch, is pretty rare. Usually happens when people with lots of stock options leave Nintendo or EA and startup their own little studio. Btw - the NDA for Nintendo doesnt bind you to not giving the price per cart - last time I checked its not even posted on the devsite (warioworld) - just checked again, nope. Devkits, and components are, not manufacturing carts for sell through.
There is no Myth here - access to game development is not easy if you are not well financially backed, or/and dont have good association with Nintendo (usually via publishers). First party titles especially, you need to be good friends with Nintendo.
And to all the nuggets that say homebrew is 'easy on DS with GCC' - you obviously havent tried to do it yet, have you. Debugging IPC anyone? riiiight...