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Comment Re:For me, and many of my fellow college students. (Score 1) 697

I've got a similar setup. Netflix for streaming obscure stuff, Sickbeard + SABnzbd + Newshosting.com for downloading 720p TV rips, and there's a lovely bar down the road that I hit up when there's live sports I "can't miss". The day I gave up my $100 cable bill and my two TiVos, I wasn't sure how it was going to work out. But honestly, I don't miss it a bit. I watch as much or more TV as before, and don't feel like I'm missing out on anything. Of course, I'm 'stealing' TV from Usenet, but that's a moral decision I can easily live with.

Comment Re:Sugar is toxic (Score 1) 1017

Sugar is definitely toxic in high concentrations for some organisms - that's why it's used as a preservative. High concentrations of sugar kill many bacteria.

This has more to do with the tonicity of the solution. Any solution with a greater solute concentration that the cytosol will kill bacteria as osmosis causes the cells to crenate.

The Media

BYTE Is Coming Back 185

harrymcc writes "More than a dozen years after its death, BYTE magazine is still the most beloved computer magazine of all time — the one that employees of every other tech mag got used to being compared unfavorably with. And now it's being revived, in the form of a new BYTE.com. The new version isn't replicating the focus of the old BYTE — it's focused on the use of consumer tech products in a business environment — and I'm pretty positive it won't feature Robert Tinney's art or epic Jerry Pournelle columns. But I'm glad to see the legendary brand back in use rather than sitting in limbo."

Comment Re:Konami Code (Score 1) 292

B A?

"I pity the fool who hack's my PS3"

I pity the fool who spell's all his word's with apostrophe's. English, motherfucker, do you speak it?

Instead of spiraling into a grammar rage, as I normally would, I'm just pretending it was a clever possessive apostrophe joke about being "owned". See: "Alot" on Hyperbole and a Half

Networking

OnLive Latency Tested 204

The Digital Foundry blog has done an analysis of recently launched cloud gaming service OnLive, measuring latency across several different games. Quoting: "In a best-case scenario, we counted 10 frames delay between button and response on-screen, giving a 150ms latency once the display's contribution to the measurement was removed. Unreal Tournament III worked pretty well in sustaining that response during gameplay. However, other tests were not so consistent, with DiRT 2 weighing in at 167ms-200ms while Assassin's Creed II operated at a wide range of between 150ms-216ms. ... OnLive says that the system works within 1000 miles of its datacenters on any broadband connection and recommends 5mbps or better. We gave OnLive the best possible ISP service we could find: Verizon FiOS, offering a direct fiber optic connection to the home. Latency was also reduced still further simply due to the masses of bandwidth FiOS offers compared to bog standard ADSL: in our case, 25mbps."

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