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Comment So much fun with this game (and Doom ][) (Score 1) 95

The single-player campaign was a real eye-opener and a milestone and I loved it. Scary and immersive. What I miss the most though is the local death-match and co-op play with my cousins in our cabin in the north (Sweden). We had our 486 PC:s and tried our best to connect the coax cables and get the damn IPX drivers to work. When it finally worked the clock was usually very late but it was worth it. The favorite game play was death match in Doom II and its first map ("Entryway"). Co-op in Doom II on nightmare mode was also very challenging and really fun (monsters re-spawned very quickly making it almost impossible to complete a map).

Comment Re:Rings of neurodiverse Mary Sue (Score 1) 114

The irony is that the character Tolkien created and Peter Jackson showed on screen was always the epitome of a strong character. Not just physically strong, but powerful in a way that meant she didn't have to fall back on physical strength.

Well, she had possessed a ring of power for a while at that time right? I think the series so far has done a great job laying out the background here. Hopefully we will get hints on how the elven rings actually helps their wearers. Was always a mystery to me. I have no problem with how Galadriel is depicted in the series and hope the rings and what they do will play the central role here.

Comment Re:What matters is the end result (Score 1) 467

That seems great, you indeed seem to have flattened the curve a lot giving health-care time to adapt etc. Part of it is probably also explainable by demographics with Sweden seemingly having much larger share of old and fragile people in the population. I think Sweden made some miscalculations on how fast the infection would spread after a lot of people returned from ski vacations in Italy and Austria. The ski regions were not known then to have the virus, but in hindsight we should have realized that also Italians likes skiing. We managed though to flatten the curve but we're uncomfortably close to capacity...

Comment Re:Braking or "Hammer and Dance" (Score 1) 467

I got the 0.1% from the article. I guess there were lots of various estimates in the beginning - some low depending on how hidden statistics were estimated (those asymptomatic and those ill but untested). A recent worst case estimate for the total death toll in Sweden I've seen is 20'000 (we're at 2'563 now). In a population of about 10'000'000 that's 0.002% - a very severe flu indeed, and add to that the crippling effect of many weeks of respiratory care many will suffer.

Comment Braking or "Hammer and Dance" (Score 2) 467

The approach is heavily debated among experts in Sweden. We are currently working with "flattening the curve" in order to give the best possible health-care to those that need it and think there's no hope in strategies waiting for a vaccine or good medicines. The other strategy that most countries seem to more or less execute is called "Hammer and Dance" in a recent debate article in Dagens Nyheter. Hammer and Dance aims to, at great cost, deploy severe lock-downs to almost eradicate the contagion while waiting for remedy. The lock-down will mean many months of a "dance" action of testing and swift partial lock-downs when new cases turn up.

The problem is that Hammer and Dance is more attractive the more severe the disease is and that is largely an unknown with Covid-19. Initial figures gave the figure 0.1% mortaility, but it might very well turn out to be 1% and then one should also add all the people getting crippled for years or even rest of their lives. More data on the severeness of the disease may lead to Sweden having to change their strategy. There's still time to do it for many parts of the Country.

Comment Re:Faulty Models (Score 1) 146

I doubt they will hand out certificates at this time. You have to be really sure there are no false negatives. This testing is about giving a data point to extrapolate how far on the curve to a potential hoard immunity they've come. For that purpose even early unreliable tests are ok if you have a reasonable picture of how unreliable they are.

Comment Re:All Hail Shareware! (Score 1) 162

It is not actually true that all purchases are purely cosmetic. I guess a huge part of the income comes from purchases of so called battle passes. These give you tons of fun side quests which can be exciting and challenging when other players wants nothing but kill you! Examples are dancing at public places and searching for treasure maps. The rewards for solving these are even more cosmetics, but that's not the point - most computer games revolves around various challenges anyhow. Solving quests is fun and rewarding for non-elite players and people pay for that as well.

Comment Re:Something is missing (Score 1) 359

I find it hard to believe that reducing the degrees of freedom led to shorter routes. If you watch the myth busters video they indeed got lower fuel consumption for the right-turn routes, but it got longer and took more time as well. It's not an obvious result to me. Maybe it has to do with conservation of energy? Left-hand turns have a higher probability for full-stops while many right hand turns can go smoothly without too much braking -especially in the hands of an experienced driver? The figures from UPS could be due to other factors such as better overall route optimization or new roads I guess. The figures aren't normalized with respect to how many, what and where deliveries went so it it hard to make conclusions from those figures alone...

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