Comment Re:are you kidding me? (Score 1) 169
I think a point is being missed here. Cube is modern simply because game engines really haven't been done quite like this before (ignoring TombRaider). It's admirable that the developer decided to be creative and look at indoor world geometry in a different way than the current prevailing tech-fashion demands. Quake is Quake-- it's one game (even it's an amazingly good one), and it has a particular focus. I think we're all so wowed by the technology that we forget that Carmack designed the engine to do certain things at the expense of other things. Cube is obviously well designed and is working (how many of us programmers can claim both of these), but also is probably more of a true game engine than most out there for the simple reason that it choses it's own priorities rather than using those of a popular game.