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Comment Wrong, wrong and wrong (Score 1) 135

If you've read the book, or heard her discuss the book at length you might be a bit more informed to make comments. She -does not- make these claims on her own, nor does she report it third hand. She reports it as an addendum to the, most likely true, accounts of what the UFO's at Area 51 actually were ... experimental aircraft. The 'conspiracy' theory was not a leap of logic, it was a journalistic account told from an immediate source who supposedly worked on the 'alien' crash at Roswell. Don't jump to conclusions about the book, or the contents therein just because -you- do or don't believe in what happened or what you think about a 5 minute interview on a comedy t.v. show.
First Person Shooters (Games)

Modern Warfare 2 Surpasses $1 Billion Mark; Dedicated Servers What? 258

The Opposable Thumbs blog is running an interesting article contrasting everything Activision did "wrong" in creating and marketing Modern Warfare 2 with the game's unqualified success. Despite price hikes, somewhat shady review practices, exploit frustrations, and the dedicated server fiasco, the game has raked in over a billion dollars in sales. "There was only one way to review Modern Warfare 2: on the Xbox 360, in Santa Barbara, under the watchful eye of Activision. Accepting the paid trip, along with room and board, was the only way you were going to get a review before launch. Joystiq noted that this broke their ethics policy, but they went anyway. Who can say no to a review destined to bring in traffic? Shacknews refused to call their coverage a 'review' because of the ethical issues inherent in the situation, but that stance was unique. The vast majority of news outlets didn't disclose how the review was conducted, or added a disclaimer after the nature of the review was made public. This proved to Activision that if you're big enough, you can dictate the exact terms of any review, and no ethics policy will make news outlets turn you down."
Games

Revisiting the "Holy Trinity" of MMORPG Classes 362

A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives. "Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."

Comment So easy it's not even fun anymore. (Score 1) 342

There's something to be said for making a game challenging. Basically, WoW no longer is. After having taken a nearly year long break, I restarted mostly to test out the performance of my MacBook Pro. (OK, and to get my fix a little) I was dumbfounded by how totally easy the game is now. Leveling is trivial. So much so that that is the only thing people care about. Getting to level 80 and raiding. I've spent entire evening trying to find people to run the classic instances to no avail. And god forbid it take any longer than 30 minutes to do anything before you start hearing, "How much longer." It seems that Blizzard has dumbed down the game to pander to the short-attention-span, I-want-everything-now generation. God forbid kids have to learn how to actually earn something.

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