Comment Re:Huh? (Score 1) 283
I know for a fact that Nvidia supports "full 128-bit (4 component) floating point precision throughout the entire pipeline". Why isn't nvidia getting slapped with a lawsuit as well?
nVidia, last I knew, had a fairly broad cross-licensing agreement with SGI, mainly as a result of settling the suit between them about 6 years ago.
Why doesn't SGI have a patent on integer-based textures/framebuffers? Probably because its rediculous to patent the use of a specific numerical type. Its like saying SGI invented floating point numbers. Rediculous.
Because they didn't invent "integer-based textures/framebufers". They did, however, come up with the first working implementation of a floating point framebuffer and patented it.
nVidia, last I knew, had a fairly broad cross-licensing agreement with SGI, mainly as a result of settling the suit between them about 6 years ago.
Why doesn't SGI have a patent on integer-based textures/framebuffers? Probably because its rediculous to patent the use of a specific numerical type. Its like saying SGI invented floating point numbers. Rediculous.
Because they didn't invent "integer-based textures/framebufers". They did, however, come up with the first working implementation of a floating point framebuffer and patented it.