I understand the economic concepts behind this; I just don't know the specific numbers. But lets play with what you've provided. Lets be generous and say that localization only costs $50,000, and the game is sold for $10 on the VC. That means that Nintendo needs 5,000 Mother 3 fans to make the game profitable, or a mere .125% of Wii owners (assuming 4 million consoles sold by year's end). I have a feeling that the costs are target number are even less. But even so, how do we know that there are that many people interested to begin with? I agree that a game does not need to be mainstream to be profitable, but it has to cross a popularity threshold. With all the noise about Mother 3, is that enough to guarantee that it cross said threshold? As I said, I would hope that Nintendo has done whatever market research is necessary to justify their position. If not, then they very well could be missing out on an opportunity.