74595101
submission
Dutch Gun writes:
When most people think about rocket science, they think of the challenge of getting a spacecraft into space. However, the problem of safely re-entering the atmosphere is a daunting challenge as well. Virgin Galactic introduces us to the concept of "the feather", their term for the combination of fixed-wing and capsule based solutions both used by spaceships in the past, and explain how they believe this hybrid approach to be a superior solution.
SpaceShipTwo folds its wings in the initial decent, acting a bit like a badminton shuttlecock, when a capsule decent has the most advantages. In the latter part of the decent, the wings are extended, giving the vehicle the advantages of a glider-like landing.
3672885
submission
Dutch Gun writes:
Jerry Holkins and Mike Krahulik (Tycho and Gabe) of Penny Arcade have been honored by the Washington State legislature with a resolution. The bill praises their charity work with Child's Play, for attracting tourist dollars by starting the Penny Arcade Expo, which has grown to become the largest video game exhibition in the country, providing student scholarships, and for their leadership role within the computer gaming community. Washington State is home to at least 45 game development companies, including such notable names as Nintendo of America, Microsoft, Bungie, Valve, ArenaNet, PopCap, Gas Powered Games, Monolith, Zipper Interactive, Snowblind Studios, and more.
This is a marked departure from the typical news involving governments and gaming. One could see the courtship of the computer gaming industry by the State of Washington as a shrewd political move, given the current tough economic times and the seeming resistance of the entertainment industry to recessions. Or, perhaps a bit less cynically, this might just be a sign that gaming has reached a critical threshold of mainstream normalcy.
3173029
submission
Dutch Gun writes:
Microsoft has just laid off the entire Flight Simulator development team. This continues a long-running trend of terminating or severing relationships with game development studios, such as the Bungie split, FASA, or the closure of Ensemble Studios.
While one would presume that core Xbox development is not currently in jeopardy after spending up to a billion dollars to pay for Xbox 360 repairs and salvage its reputation with gamers, does this signal a reversal from Microsoft's recent focus on internal game development? And what are it's plans for Flight Simulator, a twenty-five-year product with an extremely loyal user-base and a multitude of externally developed add-ons?