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Comment Re:Pay for labor, not for copies. (Score 1) 686

The stuation as it presently exists allready has free riders. They are called "pirates". Why whould an individual buy a game or movie or other work when they know that within some reasonably short timeframe they will be able to download it for free. No DRM scheme devised to this point has survived for too long, and if you are willing to accept quality loss almost none have survived for more then a few weeks, so DRM fails to prevent copying.

People will pay because they want to see the content, and unless they pay the content will not be made.

The problem with the current model for copyrighted matereal is that it is runing up against economic reality. The marginal costs are quickly convergeing on zero. In te future you will only be able to ever sell one copy of your creation, so how do you as a content creator get paid enough for that one copy to make createing it worthwhile?

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