Comment Re:Gimmicky? (Score 1) 190
I'd argue that 3D for games isn't just a gimmick, but actually makes you a better player.
In driving games, knowing how far away a corner is can mean the difference between success and crashing horribly. Similarly, if you're lobbing a grenade at an opponent, you need to have an intuitive sense for how far away they are. In traditional 2D games, you have to build in lots of visual cues (straight lines, false shadows, distance blur, etc) to get even partway decent 3D estimations by your players. 3D screens, on the other hand, give a real and immediate sense in a completely natural way.
It's interesting that you should say that. I have never had any trouble judging distances in "traditional 2D games," as you call them, (although we all know the PROPER classification is "3D," because proper 2D is not capable of producing problems such as you mentioned (proper 2D as in, say, NES games or (most) SNES games.))
And 3D still requires those really retarded glasses that inconvenience people who wear glasses instead of contacts to do something about their shitty vision. I don't like the effect, so even when those glasses go away I still probably won't give in to the gimmick.
Seriously. I will not watch a 3D movie if I can avoid it.