Comment Re:What about single player? (Score 0) 1000
Along this train of thought,
Why does the end-game have to revolve around large groups of people? Why not create level 60 dungeons designed for solo or duo teams, with a one or two person entry limit?
Why does the end-game have to revolve around large groups of people? Why not create level 60 dungeons designed for solo or duo teams, with a one or two person entry limit?