Comment Re:Music (Score 1) 506
I was going to post my own reply, but replying here seems more appropriate.
Since the days of MS-DOS, I've always gone for sound over graphics in games. Especially when hardware/performance issues force you to choose one or the other. So I had a Soundblaster16 before anyone else I knew. I had a CD-ROM drive when my graphics could only barely manage 256 colours, just to hear Guybrush and Indy actually talk. Even today, I play X360 on a crappy old 17" CRT, but in 5.1.
Why? Sound is a far more immersive sense than vision. No matter how much eye-candy they put into the graphics of a game, you'll still be looking at a screen for the foreseeable future. But with headphones or a well-placed set of speakers, the sound envelopes you. And sound is more primal a sense than vision. I guess as cavemen, we heard predators before we saw them, so we react better to sound. Try playing horror games with the sound off, they won't scare you nearly as much. Doom 3, for all its faults, really used sound well in scaring the bejeezus out of you. So did Half-Life and Dead Space. And how about Portal? There's a game where all its narrative, plot and every mission comes from that robot over the intercom, with very little written down ("The cake is a lie" etc).
Sound gets overlooked in games because it's pretty much a given now that games feature CD-quality or better audio, and game studios can't brag about sound features in promotional material. Nor, like DarthVain says, can hardware manufacturers brag about soundcards anymore. No one really buys them now, the vast majority of users are happy with the mboard's built-in sound chip. But I think the best games, the ones that really pull you into their world and don't let you out, are the ones that make the best use of sound.
To answer the OP, gameplay comes first, but sound is next. Don't overlook it.
Since the days of MS-DOS, I've always gone for sound over graphics in games. Especially when hardware/performance issues force you to choose one or the other. So I had a Soundblaster16 before anyone else I knew. I had a CD-ROM drive when my graphics could only barely manage 256 colours, just to hear Guybrush and Indy actually talk. Even today, I play X360 on a crappy old 17" CRT, but in 5.1.
Why? Sound is a far more immersive sense than vision. No matter how much eye-candy they put into the graphics of a game, you'll still be looking at a screen for the foreseeable future. But with headphones or a well-placed set of speakers, the sound envelopes you. And sound is more primal a sense than vision. I guess as cavemen, we heard predators before we saw them, so we react better to sound. Try playing horror games with the sound off, they won't scare you nearly as much. Doom 3, for all its faults, really used sound well in scaring the bejeezus out of you. So did Half-Life and Dead Space. And how about Portal? There's a game where all its narrative, plot and every mission comes from that robot over the intercom, with very little written down ("The cake is a lie" etc).
Sound gets overlooked in games because it's pretty much a given now that games feature CD-quality or better audio, and game studios can't brag about sound features in promotional material. Nor, like DarthVain says, can hardware manufacturers brag about soundcards anymore. No one really buys them now, the vast majority of users are happy with the mboard's built-in sound chip. But I think the best games, the ones that really pull you into their world and don't let you out, are the ones that make the best use of sound.
To answer the OP, gameplay comes first, but sound is next. Don't overlook it.