Comment Re:Motion Gaming a fad, more at 10 (Score 1) 130
Calling it a video capture system is woefully inaccurate. I do agree that some Kinect games are poorly designed, and not enough resources have been put into thoughtfully getting the most out of this technology for games or other applications (i.e. after a long day at work, who really wants to swipe their whole arm across the sky repetitively to cover flow scroll through your Netflix catalog, when a sub-millimeter click of your thumb on a remote would achieve the same thing??), but that has to do with the tech being in its "mainstream infancy".
Depth cameras were orders of magnitude more expensive before the Kinect. Watch this year as more tech of this sort with the Leap Motion etc, come into play. And saying it is a gaming failure sounds like counter-marketing hype after E3-- every kid under 13 I've seen loves running and jumping and controlling the Kinect. Yes there haven't been so many adult oriented kick ass games for it, and Microsoft stumbled massively when taking soooo long to release their Kinect SDK to PC developers. But just check out YouTube, there many, many are amazing hacks out there by people using the primesense drivers before MS slowly came to the party. A couple of us made a full-body realtime 3D avatar system, fully articulatable with Unity and these open source drivers very quickly. And iPisoft has their dual Kinect based motion capture suite that is cheaper than an hour in a pro mocap suite!
So don't discount what the Kinect has proffered. It's not the holy grail, but its depth tech, combined with voice recognition, other wearable sensors, and maybe brain based controllers like the Emotiv, make the future look really cool. We just have to apply them correctly to the right interactions. Also, Microsoft could get off their ass and give us a 2nd generation one at a hardware cycle as fast as Apple and then they might have a chance again....