The Playstation 4 is only "unrestricted" in so much that Sony is not making always-on DRM a requirement for games to play on their system (at least, right now; Sony has a habit of changing their minds about stuff like this). The Playstation 4 will, however, allow always-online DRM and you can bet that the publishers will be making use of it just as readily as they do on the PC (and are moving as far forwards with as they can on the consoles).
So? The PC "allows" always-online DRM because it "allows" publishers to do whatever they want. The PS4 is no different in that regard. I'd rather have an open platform and simple vote with my wallet not to buy games that have that crap.
Sure, they came out with the Kinect. The number of good games using it? Zero.
Correction: The number of good games (series) using the Kinect is one. The Dance Central series is hands down the best use of the Kinect as a peripheral to create a game that literally could not be done any other way. The problem is the same as most games on the Wii. Most developers use motion controls as a substitution for pushing buttons instead of starting with the concept that you can do things based on movement and designing a game solely working off that basis.
I think more than understanding programming, what people need is understanding that ideas are a dime a dozen. What matters is the execution.
Very true. So basically this again.
TFA says that the statutory limit for damages for non-commercial infringement is $5000
Per infringement. How many different people did you upload that bittorrent to? 1,700? Um... uh oh.
Wrong. It's $5000 for all infringement up to the point the lawsuit is filed. At the very least, there won't be any Canadian Joel Tenenbaums. It will be far less worthwhile to actually pursue these cases here.
I had the rare misfortune of being one of the first people to try and implement a PL/1 compiler. -- T. Cheatham