Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
Australia

Fine-Structure Constant Maybe Not So Constant 105

Kilrah_il writes "The fine-structure constant, a coupling constant characterizing the strength of the electromagnetic interaction, has been measured lately by scientists from the University of New South Wales in Sydney, Australia and has been found to change slightly in light sent from quasars in galaxies as far back as 12 billion years ago. Although the results look promising, caution is advised: 'This would be sensational if it were real, but I'm still not completely convinced that it's not simply systematic errors' in the data, comments cosmologist Max Tegmark of MIT. Craig Hogan of the University of Chicago and the Fermi National Accelerator Laboratory in Batavia, Ill., acknowledges that 'it's a competent team and a thorough analysis.' But because the work has such profound implications for physics and requires such a high level of precision measurements, 'it needs more proof before we'll believe it.'"
Space

Herschel Spectroscopy of Future Supernova 21

davecl writes "ESA's Herschel Space Telescope has released its first spectroscopic results. These include observations of VYCMa, a star 50 times as massive as the sun and soon to become a supernova, as well as a nearby galaxy, more distant colliding starburst galaxies and a comet in our own solar system. The spectra show more lines than have ever been seen in these objects in the far-infrared and will allow astronomers to work out the detailed chemistry and physics behind star and planet formation as well as the last stages of stellar evolution before VYCMa's eventual collapse into a supernova. More coverage is available at the Herschel Mission Blog, which I run."
Role Playing (Games)

New Champions Online Details 43

Eurogamer sat down with Bill Roper of Cryptic Studios to discuss Champions Online, their superhero MMO due out in a few months. Roper mentioned that the PC version of the game will be coming out well ahead of any console versions, and he provided some insight into the game's Nemesis system. "When you get around the mid-game, you have the ability to create your Nemesis... Then you start going on these separate Nemesis missions — you'll start getting ambushed by the minions of your Nemesis, and eventually one of these minions will kind of break down, and say 'oh no please don't, I'll tell you I'll you,' and you get a clue off him. You go through a whole series of these very Nemesis-specific quests which revolve around the things you put in about your Nemesis, but it's not always the same path that you take, there's multiple story directions that you could be going through." Examiner also spoke briefly with Randy Mosiondz, lead designer for the game, about the questing and the game environment. IGN got a look at Lemuria itself, and Cryptic posted some of the concept art.

Slashdot Top Deals

I use technology in order to hate it more properly. -- Nam June Paik

Working...