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Piracy

Sony Joins the Offensive Against Pre-Owned Games 461

BanjoTed writes "In a move to counter sales of pre-owned games, EA recently revealed DLC perks for those who buy new copies of Mass Effect 2 and Battlefield: Bad Company 2. Now, PlayStation platform holder Sony has jumped on the bandwagon with similar plans for the PSP's SOCOM: Fireteam Bravo 3. '[Players] will need to register their game online before they are able to access the multiplayer component of the title. UMD copies will use a redeemable code while the digital version will authenticate automatically in the background. Furthermore ... anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online."
Games

Non-Violent, Cooperative Games? 329

jandersen writes "While I generally don't play computer games, I do occasionally play games like Crossfire or The Mana World, because they have more of a story line and allow you to go at your own pace. What I don't care much about, though, is that they are still focused on killing monsters and amassing wealth, and it gets very tedious after a while. Are there really no games where the goal isn't so much about increasing your own power and defeating others, but where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering? Would people be interested in a game of that nature?"
Portables

Designing The Ultimate Netbook 354

Harden writes "TrustedReviews has an interesting take on what the 'Ultimate Netbook' ought to be. From the article: 'How to solve a problem like the netbook? To my mind, despite nearly every manufacturer taking a stab at the thing, none has yet quite distilled my idea of what the Ultimate Netbook would be. This is partly because, until recently, not everyone had a clear understanding of what a netbook was meant to do, but also because manufacturers have all been far too busy jostling for market share to put a lot of thought into the finer details.' What would your Ultimate Netbook include?"
The Internet

Remembering 50 Years of (and Leading Up To) the Internet 78

katrina writes "Covering the infamous MafiaBoy bank hack, the launch of the first ever online newspaper — MIT's 'The Tech' — and Brewster Kahle developing the Internet Archive back in 1996, five decades of the most significant Internet developments, hacks, legal battles and innovations have been documented in a massive historical article on Cnet UK."

Deleted Screenplay Fails To Make Money 141

mytrip writes to mention the confusing case of screenwriter Nicholas Boyd, who tried to strike it rich by suing SBC, and got more than he bargained for. When an SBC technician accidentally deleted the aspiring screenwriter's work, he brought a lawsuit against the company claiming that a million dollar deal was in the works. Reality disagrees somewhat with his assertions. From the article: "The jury apparently didn't believe the German witness' testimony that a $2.7 million deal was in the works. Jurors found that Boyd could recover out-of-pocket damages of only $60,000 and said that he was responsible for 55 percent of the fault resulting in the deletion of the screenplays ... Both SBC and Boyd appealed. The California state appeals court (second district) eliminated the punitive damages, upheld the compensatory damages--but said Boyd must pay for SBC's legal fees for the appeal, which could easily be in the range of his $27,000 compensatory damages award."

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