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British Airport Will Require Fingerprints From Domestic Passengers 279

ProfBooty brings us a story about England's Heathrow airport, which will begin fingerprinting passengers on its domestic flights later this month. Airport executives claim that the data will be stored for no longer than 24 hours, and will not be shared with law enforcement. We've previously discussed airport fingerprinting measures in the United States and Japan. Quoting: "All four million domestic passengers who will pass through Terminal 5 annually after it opens on March 27 will have four fingerprints taken, as well as being photographed, when they check in. To ensure the passenger boarding the aircraft is the same person, the fingerprinting process will be repeated just before they board the aircraft and the photograph will be compared with their face. Dr Gus Hosein, of the London School of Economics, an expert on the impact on technology on civil liberties, is one of the scheme's strongest critics. He said: 'There is no other country in the world that requires passengers travelling on internal flights to be fingerprinted. BAA says the fingerprint data will be destroyed, but the records of who has travelled within the country will not be, and it will provide a rich source of data for the police and intelligence agencies.'"
Books

New Book Cuts Through Violent Video Game Myths 213

Terry Bosky suggests a recent interview from Game Couch with one of the authors of an upcoming book which fights the "myths and hysteria" surrounding violent video games. Dr. Cheryl K. Olson explains how many of the studies linking aggression with video games were flawed or misguided, and she discusses some of her own findings. Quoting: "Until now, the most-publicized studies came from a small group of experimental psychologists, studying college students playing nonviolent or violent games for 15 minutes. It's debatable whether those studies are relevant to real children, playing self-selected games for their own reasons (not for cash or extra credit!), in social settings, over many years. But media reports and political rhetoric often ignore that distinction. Also, the most-published researchers have built their careers around media violence. Their studies were designed under the assumption that violent video games are harmful, which dictated the questions they asked and how they framed their results. Media violence is just a small part of what we do, so we could look at the issue with fresh eyes and no agenda."

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