Comment A need for OSCOMAK or C2C or similar (Score 1) 74
As I talked about circa 2001 at the Thirteenth SSI/Princeton Conference on Space Manufacturing May 7-9, 2001:
https://www.kurtz-fernhout.com...
And earlier: https://www.kurtz-fernhout.com...
And a later version: https://www.oscomak.net/
And Slashdot in 2005 and later:
"We need DOGS as well as CATS!"
https://slashdot.org/comments....
https://science.slashdot.org/c...
"So, what is a bottleneck is that we do not know how to make that seed self-replicating factory, or have plans for what it should create once it is landed on the moon or on a near-earth asteroid. We don't have (to use Bucky Fuller's terminology) a Comprehensive Anticipatory Design Science that lets us make sense of all the various manufacturing knowledge which is woven throughout our complex economy (and in practice, despite patents, is essentially horded and hidden and made proprietary whenever possible) in order to synthesize it to build elegant and flexible infrastructure for sustaining human life in style in space (or on Earth).
So that is why I think billionaires like Jeff Bezos spending money on CATS is a tragedy -- they should IMHO be spending their money on DOGS instead (Design of Great Settlements). But the designs can be done more slowly without much money using volunteers and networked personal computers -- which was the point of a SSI paper I co-authored
Earlier companion ideas from 1988:
https://pdfernhout.net/princet...
And circa 1990: https://pdfernhout.net/sunrise...
Anyway, that stuff is all mothballed at this point, but the ideas remain essential. Along with the idea that thinking through how to support human life in space can lead to ideas that better support life on earth.
For example, here is a Slashdot article from today -- sounding almost like this is a new idea to process a rock into all it constituent minerals:
"IT Researchers Develop a Low-Cost Technique To Get Lithium Out of Rocks "
https://science.slashdot.org/s...
But in 1980 a NASA workshop (under Jimmy Carter) includes documentation for an "HF Acid Leach Process" for processing lunar ore into separate components (which did not specifically over Lithium but presumably could be expanded for that).
"Advanced Automation for Space Missions"
https://ntrs.nasa.gov/citation...
"TABLE 4.12.-- RESEARCH DIRECTIONS FOR THE DEVELOPMENT OF NEW PROCESSING TECHNOLOGIES FOR UTILIZATION OF LUNAR AND SILICATE MINERALS (Criswell, 1979)
3. Chemical processing:
* Demonstrate the electrorefining and alloying of metallic "free" iron.
* Demonstrate with simulated lunar soils on the bench-scale level the HF acid leach, ammonium salt fusion, and mixed acid leaching based on adaptations of well-known terrestrial industrial and laboratory procedures for extracting major oxides and elements (0, Si, Al, Mg, Ti, Ca, Fe) from a wide range of bulk lunar soils. Rates of throughput, recycle efficiencies, and separability data should be determined in these demonstration experiments. Implications of reagent composition from native lunar materials should be determined.
* Recycle chemistry: Investigation of alternative methods of salt splitting or recycling acids and fluorides.
Topics: Pyrolysis of NH4 F. Conversion of metal fluorides to compounds more readily pyrolyzed - sulfites, formates, oxalates, etc. Conversion to hydroxides with NH3 . Conversion of NaF (from sodium reduction) to Na, HF, and 0 2 via NaOH and Castner cell, or from fused fluorides using consumable anodes.
* Literature studies of methods to recover minor and trace element fractions obtainable from immiscible liquid extraction of magmas (molten fluids) such as would occur in glass production.
See also the diagram: "Figure 5.41.-- Flowsheet and process equations for the HF acid-leach process."
We could have had such technology decades ago if we had made the investment into sustainable "cradle to cradle" design and manufacturing (motivate din part by space habits but also earthly needs).
https://en.wikipedia.org/wiki/...
"Cradle-to-cradle design (also referred to as 2CC2, C2C, cradle 2 cradle, or regenerative design) is a biomimetic approach to the design of products and systems that models human industry on nature's processes, where materials are viewed as nutrients circulating in healthy, safe metabolisms. The term itself is a play on the popular corporate phrase "cradle to grave", implying that the C2C model is sustainable and considerate of life and future generations--from the birth, or "cradle", of one generation to the next generation, versus from birth to death, or "grave", within the same generation.
C2C suggests that industry must protect and enrich ecosystems and nature's biological metabolism while also maintaining a safe, productive technical metabolism for the high-quality use and circulation of organic and technical nutrients. It is a holistic, economic, industrial and social framework that seeks to create systems that are not only efficient but also essentially waste free.[2] Building off the whole systems approach of John T. Lyle's regenerative design, the model in its broadest sense is not limited to industrial design and manufacturing; it can be applied to many aspects of human civilization such as urban environments, buildings, economics and social systems."
This also connects to Bucky Fuller's "Comprehensive Anticipatory Design Science":
https://en.wikipedia.org/wiki/...
https://www.bfi.org/about-full...
That's all initiative the USA lost by offshoring manufacturing to China and elsewhere. I hope at least engineers in China and elsewhere will see the merit of comprehensive C2C design eventually.
Sadly, I did not go to my 41st Princeton Reunion, so I missed the chance to remind my sometimes Physics lab partner (and then-president of of the local SEDS chapter) about all this. Sad to hear one of his rockets blew up yesterday:
"Blue Origin rocket explodes into huge ball of flame on Florida launch pad"
https://www.bbc.com/news/artic...
Again though, we have long had the rockets -- like the Saturn V from the 1960s -- even though it is true they could be better. What we don't have is knowing in detail what to put in the rocket payloads! Or how to operate the bases or habitats the payloads would produce.
At least games like "The Planet Crafter" and "Satisfactory" and others (including Minecraft and Vintage Story) explore that all a bit. Some others including Moonbase Alpha:
"Games created in collaboration with NASA"
https://steamcommunity.com/gro...