Then my favorite example: fool's gold. Is this a type of gold?
Fool's Gold is the layman term/nickname for Iron Pyrite... and it is indeed a type of iron. Not the best comparison
That's just the thing though... more and more people are getting into gaming all over the world. As the population grows, the market is just going to keep getting larger. So the cost of the game can be recouped for a lower cost per unit sold in greater volumes. The higher price point will prevent many of those customers from paying for the product, resulting in either the same profit for the Developer/Publisher and a higher cost for the consumer (bad for customers) rather than the same profit for the Dev and a lower cost for the consumer (win/win).
Games may cost more to develop these days... but bear in mind that all of these major dev houses got to where they are today by operating in the days when gaming was a niche market product. Devs actually have ludicrously better tools than they had in the past, making developing and asset creation easier and faster in comparison. Games cost more because devs are trying to get by solely on AAA blockbusters, instead of also creating smaller more indie-like games that got them where there are. Smaller, cheaper games that focus on great game-play rather than pushing budget boundaries.
They miss the revenue stream that smaller easily developed games gave them, and try to substitute DLC in place. Unfortunately, DLC is 99% of the time a really bad deal for the customer, being nearly the cost of an indie game in some cases for very little actual content, on top of the cost of the original game!
To summarize: I feel major devs should take the philosophy of cheaper games to more people (the population just goes up!), along with lighter games at lower costs as a way to keep revenue flowing between blockbusters and to keep actual "game-play" creation skills sharp. Because the lighter, smaller, cheaper game can't rely on uber graphics and next gen tech and famous voice actors to carry them. And one of their lighter games that succeeds beyond expectations could become their next AAA title with a sequel and funding to match. So their potential AAA IP pool is also increase with this development philosophy.
Sounds like a perfect testbed for those portable nuclear stations NASA is considering for the moon. No emissions to worry about as it is intended to be a permanently sealed system. Also takes care of the worry of supply drops of fuel and such, leaving more room for food and other such things if we are planning on manning this site.
The Asus N10 has an HDMI out, as well as a Nvidia 9300m gpu so it handles many games well enough too. Most of the games that don't work well are cpu intensive ones like Assassin's Creed and Mass Effect. With the 9 cell battery you'll get a small laptop that runs for about 8 hours at a time and can game. The only thing that it doesn't hold a candle to on a real notebook is the full-size keyboard.
N10 forums here, with a list of games and applications that will run well on it. http://www.n10user.com/index.php
Men take only their needs into consideration -- never their abilities. -- Napoleon Bonaparte