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Comment Re:Meh (Score 1) 293

Starcraft plays very similar to chess. So before a game starts you should have a game plan. You should think about what kind of unit composition you'd like in the late game, then figure out what mid game strategy will help you get to the late game. With a general concept of what you'd like the mid game to look like you then pick an early game build that will help you get to the mid game. Of course the game might deviate from your original game plan, but using it as a guide is very helpful.

It's a bit interesting that you picked TA (I love TA) over Starcraft in terms of tactical gameplay, because Starcraft is much more micro oriented than TA. If you'd like to see some very top level tactical decision making take a look at SeleCT and qxc's replays. There's actually a huge amount of tactical decision making in Starcraft. So if we take for instance a hellion attempting to harass the natural's drone line the "terrain" becomes relatively complex. If the hellion comes in for the harass and the queen is right next to the hatchery then we might be able to scoot around the outside of the mineral patch to roast a few drones and then run up into the main to continue the economic damage, before the queen and zerglings can close in on the hellion. A lot of "terrains" can simply just shut down your harass such as a queen blocking the ramp with speedlings in play or a well positioned spine crawler. I don't think I've done the concept of hellion harass nearly enough justice, but hopefully I've expressed some flavor of the situational complexities that can occur with relatively few units, let alone 200 supply armies. Starcraft is much more of a deterministic game than TA, which lends itself to e-sports. Oh, if you really like TA take a look at the Spring Engine.

Comment Re:Likely more prevalent an issue than we realize. (Score 2) 221

The reason these individuals were not fired is because it's a merit-based organization. A meritocracy penalizes failure and rewards success. By penalizing honest mistakes the people who end up on top may not be those with the most merit, but those who hide their mistakes the best. This has the added detriment of not allowing the organization to learn from its failures.

Feed Utah lawmakers condemning open WiFi networks (engadget.com)

Filed under: Wireless, Networking

We've already seen where mooching off an open WiFi signal can land you in Singapore, but are we really to that point here in the US of A? Apparently, Utah lawmakers are considering "penalizing those who leave their wireless networks open" as they trial "various methods of quelling free speech controlling questionable internet content." The paranoid officials are seemingly attempting to "reward ISPs that self-police access to pornography," as the primary concern seems to stem from open signals leading to unmonitored porn surfing by kiddos under 18. Interestingly, one proponent of the plan actually goes so far as to criticize the "unregulated internet," presumably suggesting that a world of controlled, censored, and dictated material would create a much more amicable environment. Still, one (level-headed) local ISP owner stated that shutting down free WiFi zones would damage Utah's reputation, as it would appear as a locale that "is restricting technology rather than expanding it." Truthfully, we tend to agree.

[Via Wired]

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