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Comment good news... (Score 1) 221

This was an up-beat piece of news to say the least. Things like. This really makes you think about what we are missing, what sort of chemicals Mother Nature has engineered that normally would be used for, defense, or gathering food; things like this could be used to help a potential of millions of people to walk, or regain control of their limbs again.

Comment I may be wrong... (Score 2, Funny) 143

I may be wrong, but isn't this also the company that manufactured the voting machines that had been tampered with in the 2004 election? The name Diebold is awfully familiar to me, and I know I have read about them in the news before... and I am pretty sure it was for nothing good.

Comment AI direct this... punk kids... (Score 1) 378

The point I took from this article is that the AI needs to act "dumb" at times. Dumb may not be the right word, since people who make a mistake aren't necessarily dumb, or stupid... They are just human. I think that this article plays to a bigger problem of coding for games, that right now, no matter how good or bad the AI is you always know you're playing against a computer. The posts about Far Cry 2 are good examples of this, the AI seems to know exactly where you are, at all times. At least that is how it appeared. Someone mentioned something about having independent AI control, that would help but you would still have to limit communication between the two or more AI directors, or else you just have two independent AI's that communicate so well they are going to beat you into the ground. The problem I see with separate AI is, the more you have the more processing it takes, I can imagine that something like this would require a whole lot of power, however I could be wrong. What if you had different AI's controlling different NPC's or models? That way you could have a group of enemy characters being dictated by one AI instead of one AI for one enemy. This could be integrated into the game as soldiers who are new, or lack training. So even when you change the difficult the AI's have a range of "mistakes" or "human" reactions to make instead of the set easy, medium or hard, mentality. I don't know I am not a coder, but I love playing games and I know what I want to see when I play, and how I would like to see the AI react... and nothing to me is more annoying then a cpu that I cannot sneak up on. (Far Cry 2 is the perfect example.)

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